How can I mod a technology for increasing Titan/Colossus empire limits?
Looking in the 00_ship_sizes.txt
file, I can see that there is the following text -
empire_limit = {
base = 1
max = 20
naval_cap_div = 200
}
Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div
value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.
I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):
@oef_repeatableTechBaseCost = 50000
@oef_repeatableTechLevelCost = 5000
@oef_repeatableTechTiers = 100
tech_repeatable_overengineered_fleet_capacity = {
area = engineering
cost = @oef_repeatableTechBaseCost
cost_per_level = @oef_repeatableTechLevelCost
tier = @oef_repeatableTechTiers
category = { voidcraft }
levels = -1
prerequisites = { "tech_titans" }
weight = @repeatableTechWeight
weight_modifier = {
factor = @repatableTechFactor
}
ai_weight = {
factor = 0.1
}
weight_groups = {
repeatable
}
mod_weight_if_group_picked = {
repeatable = 0.01
}
modifier = {
country_naval_cap_add = 20
country_command_limit_add = 5
}
}
How would I go about introducing a similar technology to reduce the naval_cap_div
value into the modifier
field of any such technology?
mods stellaris
add a comment |
Looking in the 00_ship_sizes.txt
file, I can see that there is the following text -
empire_limit = {
base = 1
max = 20
naval_cap_div = 200
}
Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div
value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.
I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):
@oef_repeatableTechBaseCost = 50000
@oef_repeatableTechLevelCost = 5000
@oef_repeatableTechTiers = 100
tech_repeatable_overengineered_fleet_capacity = {
area = engineering
cost = @oef_repeatableTechBaseCost
cost_per_level = @oef_repeatableTechLevelCost
tier = @oef_repeatableTechTiers
category = { voidcraft }
levels = -1
prerequisites = { "tech_titans" }
weight = @repeatableTechWeight
weight_modifier = {
factor = @repatableTechFactor
}
ai_weight = {
factor = 0.1
}
weight_groups = {
repeatable
}
mod_weight_if_group_picked = {
repeatable = 0.01
}
modifier = {
country_naval_cap_add = 20
country_command_limit_add = 5
}
}
How would I go about introducing a similar technology to reduce the naval_cap_div
value into the modifier
field of any such technology?
mods stellaris
add a comment |
Looking in the 00_ship_sizes.txt
file, I can see that there is the following text -
empire_limit = {
base = 1
max = 20
naval_cap_div = 200
}
Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div
value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.
I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):
@oef_repeatableTechBaseCost = 50000
@oef_repeatableTechLevelCost = 5000
@oef_repeatableTechTiers = 100
tech_repeatable_overengineered_fleet_capacity = {
area = engineering
cost = @oef_repeatableTechBaseCost
cost_per_level = @oef_repeatableTechLevelCost
tier = @oef_repeatableTechTiers
category = { voidcraft }
levels = -1
prerequisites = { "tech_titans" }
weight = @repeatableTechWeight
weight_modifier = {
factor = @repatableTechFactor
}
ai_weight = {
factor = 0.1
}
weight_groups = {
repeatable
}
mod_weight_if_group_picked = {
repeatable = 0.01
}
modifier = {
country_naval_cap_add = 20
country_command_limit_add = 5
}
}
How would I go about introducing a similar technology to reduce the naval_cap_div
value into the modifier
field of any such technology?
mods stellaris
Looking in the 00_ship_sizes.txt
file, I can see that there is the following text -
empire_limit = {
base = 1
max = 20
naval_cap_div = 200
}
Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div
value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.
I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):
@oef_repeatableTechBaseCost = 50000
@oef_repeatableTechLevelCost = 5000
@oef_repeatableTechTiers = 100
tech_repeatable_overengineered_fleet_capacity = {
area = engineering
cost = @oef_repeatableTechBaseCost
cost_per_level = @oef_repeatableTechLevelCost
tier = @oef_repeatableTechTiers
category = { voidcraft }
levels = -1
prerequisites = { "tech_titans" }
weight = @repeatableTechWeight
weight_modifier = {
factor = @repatableTechFactor
}
ai_weight = {
factor = 0.1
}
weight_groups = {
repeatable
}
mod_weight_if_group_picked = {
repeatable = 0.01
}
modifier = {
country_naval_cap_add = 20
country_command_limit_add = 5
}
}
How would I go about introducing a similar technology to reduce the naval_cap_div
value into the modifier
field of any such technology?
mods stellaris
mods stellaris
edited 2 mins ago
Glorfindel
4841514
4841514
asked 4 hours ago
WillWill
1092
1092
add a comment |
add a comment |
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