How can I mod a technology for increasing Titan/Colossus empire limits?












0














Looking in the 00_ship_sizes.txt file, I can see that there is the following text -



empire_limit = {
base = 1
max = 20
naval_cap_div = 200
}


Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.



I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):



@oef_repeatableTechBaseCost = 50000
@oef_repeatableTechLevelCost = 5000
@oef_repeatableTechTiers = 100
tech_repeatable_overengineered_fleet_capacity = {
area = engineering
cost = @oef_repeatableTechBaseCost
cost_per_level = @oef_repeatableTechLevelCost
tier = @oef_repeatableTechTiers
category = { voidcraft }
levels = -1
prerequisites = { "tech_titans" }
weight = @repeatableTechWeight

weight_modifier = {
factor = @repatableTechFactor
}

ai_weight = {
factor = 0.1
}

weight_groups = {
repeatable
}

mod_weight_if_group_picked = {
repeatable = 0.01
}

modifier = {
country_naval_cap_add = 20
country_command_limit_add = 5
}
}


How would I go about introducing a similar technology to reduce the naval_cap_div value into the modifier field of any such technology?










share|improve this question





























    0














    Looking in the 00_ship_sizes.txt file, I can see that there is the following text -



    empire_limit = {
    base = 1
    max = 20
    naval_cap_div = 200
    }


    Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.



    I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):



    @oef_repeatableTechBaseCost = 50000
    @oef_repeatableTechLevelCost = 5000
    @oef_repeatableTechTiers = 100
    tech_repeatable_overengineered_fleet_capacity = {
    area = engineering
    cost = @oef_repeatableTechBaseCost
    cost_per_level = @oef_repeatableTechLevelCost
    tier = @oef_repeatableTechTiers
    category = { voidcraft }
    levels = -1
    prerequisites = { "tech_titans" }
    weight = @repeatableTechWeight

    weight_modifier = {
    factor = @repatableTechFactor
    }

    ai_weight = {
    factor = 0.1
    }

    weight_groups = {
    repeatable
    }

    mod_weight_if_group_picked = {
    repeatable = 0.01
    }

    modifier = {
    country_naval_cap_add = 20
    country_command_limit_add = 5
    }
    }


    How would I go about introducing a similar technology to reduce the naval_cap_div value into the modifier field of any such technology?










    share|improve this question



























      0












      0








      0







      Looking in the 00_ship_sizes.txt file, I can see that there is the following text -



      empire_limit = {
      base = 1
      max = 20
      naval_cap_div = 200
      }


      Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.



      I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):



      @oef_repeatableTechBaseCost = 50000
      @oef_repeatableTechLevelCost = 5000
      @oef_repeatableTechTiers = 100
      tech_repeatable_overengineered_fleet_capacity = {
      area = engineering
      cost = @oef_repeatableTechBaseCost
      cost_per_level = @oef_repeatableTechLevelCost
      tier = @oef_repeatableTechTiers
      category = { voidcraft }
      levels = -1
      prerequisites = { "tech_titans" }
      weight = @repeatableTechWeight

      weight_modifier = {
      factor = @repatableTechFactor
      }

      ai_weight = {
      factor = 0.1
      }

      weight_groups = {
      repeatable
      }

      mod_weight_if_group_picked = {
      repeatable = 0.01
      }

      modifier = {
      country_naval_cap_add = 20
      country_command_limit_add = 5
      }
      }


      How would I go about introducing a similar technology to reduce the naval_cap_div value into the modifier field of any such technology?










      share|improve this question















      Looking in the 00_ship_sizes.txt file, I can see that there is the following text -



      empire_limit = {
      base = 1
      max = 20
      naval_cap_div = 200
      }


      Rather than arbitrarily removing any sort of limit on this number, what I was hoping was that I could mod into the game some sort of repeatable technology that would reduce the naval_cap_div value progressively ( like, by 5 each time that I researched it ), down from 200 to 100 over the 20 times that it could be researched.



      I know how to mod technologies into the game ( I created the following for increasing naval capacity and fleet limits via researching a technology ( untested ) ):



      @oef_repeatableTechBaseCost = 50000
      @oef_repeatableTechLevelCost = 5000
      @oef_repeatableTechTiers = 100
      tech_repeatable_overengineered_fleet_capacity = {
      area = engineering
      cost = @oef_repeatableTechBaseCost
      cost_per_level = @oef_repeatableTechLevelCost
      tier = @oef_repeatableTechTiers
      category = { voidcraft }
      levels = -1
      prerequisites = { "tech_titans" }
      weight = @repeatableTechWeight

      weight_modifier = {
      factor = @repatableTechFactor
      }

      ai_weight = {
      factor = 0.1
      }

      weight_groups = {
      repeatable
      }

      mod_weight_if_group_picked = {
      repeatable = 0.01
      }

      modifier = {
      country_naval_cap_add = 20
      country_command_limit_add = 5
      }
      }


      How would I go about introducing a similar technology to reduce the naval_cap_div value into the modifier field of any such technology?







      mods stellaris






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      edited 2 mins ago









      Glorfindel

      4841514




      4841514










      asked 4 hours ago









      WillWill

      1092




      1092






















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