Is this a realistic set of world maps?
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I want to start by thanking everybody in this community as your posts have been instrumental in helping me to build my world. All I am asking for is a final review of the maps that I have created thus far and any details that should be changed to make the maps more realistic. Thank you in advance.
Some things to note:
Everything except for the polar ice caps is included in the maps.
This world has roughly the same surface area as Earth.
This world has a slightly higher water content than Earth, which I hope is enough to account for the increased prevalence of forests.
The world is flat but the problems associated with this are remedied through the power of the gods ie. the god of sun pulls the sun across the sky and moves its path north and south to create the seasons, the gods of wind do their part to maintain earth like weather patterns, and the god of the sea is responsible for currents.
reality-check geography
New contributor
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add a comment |
$begingroup$
I want to start by thanking everybody in this community as your posts have been instrumental in helping me to build my world. All I am asking for is a final review of the maps that I have created thus far and any details that should be changed to make the maps more realistic. Thank you in advance.
Some things to note:
Everything except for the polar ice caps is included in the maps.
This world has roughly the same surface area as Earth.
This world has a slightly higher water content than Earth, which I hope is enough to account for the increased prevalence of forests.
The world is flat but the problems associated with this are remedied through the power of the gods ie. the god of sun pulls the sun across the sky and moves its path north and south to create the seasons, the gods of wind do their part to maintain earth like weather patterns, and the god of the sea is responsible for currents.
reality-check geography
New contributor
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1
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In the third map by "fault lines" I assume you mean spreading centers. correct.
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– John
2 hours ago
1
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Also note swamps are rarely massive things, since they are caused by local elevation, a huge swamp butted right up to a desert is very unlikely. ON a map of that scale swamps would be hard to see.
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– John
1 hour ago
1
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If it is flat, what do the edges represent? Edge, wall, infinite expanse? And by realistic, it seems you are saying that the world is flat, but the mechanics for natural effects should be considered to be as if the world is a sphere because the gods handle any discrepancy?
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– Michael Richardson
1 hour ago
1
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Seems weird to have a flat world that mimics the wind and current patterns of a non-flat world, and has the same shape and aspect of a conventionally projected non-flat world. Seems like you should have made more of that.
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– Starfish Prime
1 hour ago
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John, yes spreading centers would be a better term thank you. As for the swamp, I suppose I used very similar colors to differentiate between swamps and tropical savanna. The only swamp area is in the bottom left corner. Michael, the edges represent a magical firmament, and yes it otherwise behaves like a spherical world.
$endgroup$
– J Komp
1 hour ago
add a comment |
$begingroup$
I want to start by thanking everybody in this community as your posts have been instrumental in helping me to build my world. All I am asking for is a final review of the maps that I have created thus far and any details that should be changed to make the maps more realistic. Thank you in advance.
Some things to note:
Everything except for the polar ice caps is included in the maps.
This world has roughly the same surface area as Earth.
This world has a slightly higher water content than Earth, which I hope is enough to account for the increased prevalence of forests.
The world is flat but the problems associated with this are remedied through the power of the gods ie. the god of sun pulls the sun across the sky and moves its path north and south to create the seasons, the gods of wind do their part to maintain earth like weather patterns, and the god of the sea is responsible for currents.
reality-check geography
New contributor
$endgroup$
I want to start by thanking everybody in this community as your posts have been instrumental in helping me to build my world. All I am asking for is a final review of the maps that I have created thus far and any details that should be changed to make the maps more realistic. Thank you in advance.
Some things to note:
Everything except for the polar ice caps is included in the maps.
This world has roughly the same surface area as Earth.
This world has a slightly higher water content than Earth, which I hope is enough to account for the increased prevalence of forests.
The world is flat but the problems associated with this are remedied through the power of the gods ie. the god of sun pulls the sun across the sky and moves its path north and south to create the seasons, the gods of wind do their part to maintain earth like weather patterns, and the god of the sea is responsible for currents.
reality-check geography
reality-check geography
New contributor
New contributor
edited 44 mins ago
Cyn
12.5k12759
12.5k12759
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asked 2 hours ago
J KompJ Komp
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1
$begingroup$
In the third map by "fault lines" I assume you mean spreading centers. correct.
$endgroup$
– John
2 hours ago
1
$begingroup$
Also note swamps are rarely massive things, since they are caused by local elevation, a huge swamp butted right up to a desert is very unlikely. ON a map of that scale swamps would be hard to see.
$endgroup$
– John
1 hour ago
1
$begingroup$
If it is flat, what do the edges represent? Edge, wall, infinite expanse? And by realistic, it seems you are saying that the world is flat, but the mechanics for natural effects should be considered to be as if the world is a sphere because the gods handle any discrepancy?
$endgroup$
– Michael Richardson
1 hour ago
1
$begingroup$
Seems weird to have a flat world that mimics the wind and current patterns of a non-flat world, and has the same shape and aspect of a conventionally projected non-flat world. Seems like you should have made more of that.
$endgroup$
– Starfish Prime
1 hour ago
$begingroup$
John, yes spreading centers would be a better term thank you. As for the swamp, I suppose I used very similar colors to differentiate between swamps and tropical savanna. The only swamp area is in the bottom left corner. Michael, the edges represent a magical firmament, and yes it otherwise behaves like a spherical world.
$endgroup$
– J Komp
1 hour ago
add a comment |
1
$begingroup$
In the third map by "fault lines" I assume you mean spreading centers. correct.
$endgroup$
– John
2 hours ago
1
$begingroup$
Also note swamps are rarely massive things, since they are caused by local elevation, a huge swamp butted right up to a desert is very unlikely. ON a map of that scale swamps would be hard to see.
$endgroup$
– John
1 hour ago
1
$begingroup$
If it is flat, what do the edges represent? Edge, wall, infinite expanse? And by realistic, it seems you are saying that the world is flat, but the mechanics for natural effects should be considered to be as if the world is a sphere because the gods handle any discrepancy?
$endgroup$
– Michael Richardson
1 hour ago
1
$begingroup$
Seems weird to have a flat world that mimics the wind and current patterns of a non-flat world, and has the same shape and aspect of a conventionally projected non-flat world. Seems like you should have made more of that.
$endgroup$
– Starfish Prime
1 hour ago
$begingroup$
John, yes spreading centers would be a better term thank you. As for the swamp, I suppose I used very similar colors to differentiate between swamps and tropical savanna. The only swamp area is in the bottom left corner. Michael, the edges represent a magical firmament, and yes it otherwise behaves like a spherical world.
$endgroup$
– J Komp
1 hour ago
1
1
$begingroup$
In the third map by "fault lines" I assume you mean spreading centers. correct.
$endgroup$
– John
2 hours ago
$begingroup$
In the third map by "fault lines" I assume you mean spreading centers. correct.
$endgroup$
– John
2 hours ago
1
1
$begingroup$
Also note swamps are rarely massive things, since they are caused by local elevation, a huge swamp butted right up to a desert is very unlikely. ON a map of that scale swamps would be hard to see.
$endgroup$
– John
1 hour ago
$begingroup$
Also note swamps are rarely massive things, since they are caused by local elevation, a huge swamp butted right up to a desert is very unlikely. ON a map of that scale swamps would be hard to see.
$endgroup$
– John
1 hour ago
1
1
$begingroup$
If it is flat, what do the edges represent? Edge, wall, infinite expanse? And by realistic, it seems you are saying that the world is flat, but the mechanics for natural effects should be considered to be as if the world is a sphere because the gods handle any discrepancy?
$endgroup$
– Michael Richardson
1 hour ago
$begingroup$
If it is flat, what do the edges represent? Edge, wall, infinite expanse? And by realistic, it seems you are saying that the world is flat, but the mechanics for natural effects should be considered to be as if the world is a sphere because the gods handle any discrepancy?
$endgroup$
– Michael Richardson
1 hour ago
1
1
$begingroup$
Seems weird to have a flat world that mimics the wind and current patterns of a non-flat world, and has the same shape and aspect of a conventionally projected non-flat world. Seems like you should have made more of that.
$endgroup$
– Starfish Prime
1 hour ago
$begingroup$
Seems weird to have a flat world that mimics the wind and current patterns of a non-flat world, and has the same shape and aspect of a conventionally projected non-flat world. Seems like you should have made more of that.
$endgroup$
– Starfish Prime
1 hour ago
$begingroup$
John, yes spreading centers would be a better term thank you. As for the swamp, I suppose I used very similar colors to differentiate between swamps and tropical savanna. The only swamp area is in the bottom left corner. Michael, the edges represent a magical firmament, and yes it otherwise behaves like a spherical world.
$endgroup$
– J Komp
1 hour ago
$begingroup$
John, yes spreading centers would be a better term thank you. As for the swamp, I suppose I used very similar colors to differentiate between swamps and tropical savanna. The only swamp area is in the bottom left corner. Michael, the edges represent a magical firmament, and yes it otherwise behaves like a spherical world.
$endgroup$
– J Komp
1 hour ago
add a comment |
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The maps look good! Two main things I would change though. The size of the swamps, and the different biomes on either side of most mountains. Usually, (for tall peaked mountains) the moisture levels on one side would be vastly different from the moisture levels on the other side. Which you did sometimes, but not always.
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add a comment |
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$begingroup$
The maps look good! Two main things I would change though. The size of the swamps, and the different biomes on either side of most mountains. Usually, (for tall peaked mountains) the moisture levels on one side would be vastly different from the moisture levels on the other side. Which you did sometimes, but not always.
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add a comment |
$begingroup$
The maps look good! Two main things I would change though. The size of the swamps, and the different biomes on either side of most mountains. Usually, (for tall peaked mountains) the moisture levels on one side would be vastly different from the moisture levels on the other side. Which you did sometimes, but not always.
$endgroup$
add a comment |
$begingroup$
The maps look good! Two main things I would change though. The size of the swamps, and the different biomes on either side of most mountains. Usually, (for tall peaked mountains) the moisture levels on one side would be vastly different from the moisture levels on the other side. Which you did sometimes, but not always.
$endgroup$
The maps look good! Two main things I would change though. The size of the swamps, and the different biomes on either side of most mountains. Usually, (for tall peaked mountains) the moisture levels on one side would be vastly different from the moisture levels on the other side. Which you did sometimes, but not always.
answered 1 hour ago
AlexAlex
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J Komp is a new contributor. Be nice, and check out our Code of Conduct.
J Komp is a new contributor. Be nice, and check out our Code of Conduct.
J Komp is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
In the third map by "fault lines" I assume you mean spreading centers. correct.
$endgroup$
– John
2 hours ago
1
$begingroup$
Also note swamps are rarely massive things, since they are caused by local elevation, a huge swamp butted right up to a desert is very unlikely. ON a map of that scale swamps would be hard to see.
$endgroup$
– John
1 hour ago
1
$begingroup$
If it is flat, what do the edges represent? Edge, wall, infinite expanse? And by realistic, it seems you are saying that the world is flat, but the mechanics for natural effects should be considered to be as if the world is a sphere because the gods handle any discrepancy?
$endgroup$
– Michael Richardson
1 hour ago
1
$begingroup$
Seems weird to have a flat world that mimics the wind and current patterns of a non-flat world, and has the same shape and aspect of a conventionally projected non-flat world. Seems like you should have made more of that.
$endgroup$
– Starfish Prime
1 hour ago
$begingroup$
John, yes spreading centers would be a better term thank you. As for the swamp, I suppose I used very similar colors to differentiate between swamps and tropical savanna. The only swamp area is in the bottom left corner. Michael, the edges represent a magical firmament, and yes it otherwise behaves like a spherical world.
$endgroup$
– J Komp
1 hour ago