Minecraft Server Desyncing for no apparent reason?












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I recently started up my very own vanilla minecraft server, and got it working to the point where one of my friends could join. We played for a little while, until the server timed out. I alt-tabbed to the server window to see an error message along the lines of "Can't keep up! Is the server overloaded? Running x milliseconds behind". I don't have the best pc, so I'm thinking that maybe this is too intensive of a workload for it. So my friend and I turned down our view distance and kept on playing. After another half an hour of play, same thing happens, so I shut it down and lower the server-wide view distance in the config file. This time we are able to play up until the point when my friend has to go to bed, so we both log off. A little while later, I alt-tab to the server to shut it down, and I see that it's timed out with nobody logged on, and reported a synchronization of 20 minutes. It was able to stay up for an hour after changing the server-wide view distance. In my mind, this eliminates the option of it being too much of a workload, since how could there be any workload with no players connected? If it helps, I'm running the server off of a win10 pc, with a ryzen 3 2200g.



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    I recently started up my very own vanilla minecraft server, and got it working to the point where one of my friends could join. We played for a little while, until the server timed out. I alt-tabbed to the server window to see an error message along the lines of "Can't keep up! Is the server overloaded? Running x milliseconds behind". I don't have the best pc, so I'm thinking that maybe this is too intensive of a workload for it. So my friend and I turned down our view distance and kept on playing. After another half an hour of play, same thing happens, so I shut it down and lower the server-wide view distance in the config file. This time we are able to play up until the point when my friend has to go to bed, so we both log off. A little while later, I alt-tab to the server to shut it down, and I see that it's timed out with nobody logged on, and reported a synchronization of 20 minutes. It was able to stay up for an hour after changing the server-wide view distance. In my mind, this eliminates the option of it being too much of a workload, since how could there be any workload with no players connected? If it helps, I'm running the server off of a win10 pc, with a ryzen 3 2200g.



    Any advice is appreciated!










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      I recently started up my very own vanilla minecraft server, and got it working to the point where one of my friends could join. We played for a little while, until the server timed out. I alt-tabbed to the server window to see an error message along the lines of "Can't keep up! Is the server overloaded? Running x milliseconds behind". I don't have the best pc, so I'm thinking that maybe this is too intensive of a workload for it. So my friend and I turned down our view distance and kept on playing. After another half an hour of play, same thing happens, so I shut it down and lower the server-wide view distance in the config file. This time we are able to play up until the point when my friend has to go to bed, so we both log off. A little while later, I alt-tab to the server to shut it down, and I see that it's timed out with nobody logged on, and reported a synchronization of 20 minutes. It was able to stay up for an hour after changing the server-wide view distance. In my mind, this eliminates the option of it being too much of a workload, since how could there be any workload with no players connected? If it helps, I'm running the server off of a win10 pc, with a ryzen 3 2200g.



      Any advice is appreciated!










      share|improve this question







      New contributor




      Louwess is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I recently started up my very own vanilla minecraft server, and got it working to the point where one of my friends could join. We played for a little while, until the server timed out. I alt-tabbed to the server window to see an error message along the lines of "Can't keep up! Is the server overloaded? Running x milliseconds behind". I don't have the best pc, so I'm thinking that maybe this is too intensive of a workload for it. So my friend and I turned down our view distance and kept on playing. After another half an hour of play, same thing happens, so I shut it down and lower the server-wide view distance in the config file. This time we are able to play up until the point when my friend has to go to bed, so we both log off. A little while later, I alt-tab to the server to shut it down, and I see that it's timed out with nobody logged on, and reported a synchronization of 20 minutes. It was able to stay up for an hour after changing the server-wide view distance. In my mind, this eliminates the option of it being too much of a workload, since how could there be any workload with no players connected? If it helps, I'm running the server off of a win10 pc, with a ryzen 3 2200g.



      Any advice is appreciated!







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