How can I take a waterfall's effect on a jump into consideration mechanically?












7












$begingroup$


There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber.
Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.



When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?



I think disadvantage is kind of harsh, given that the hole is small in radius and that they're able to jump across it without the liquid obstacle.



IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?










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New contributor




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  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, we can't tell you what you "should" do; how you choose to handle this is very opinion-based. We can help you judge whether a certain solution is balanced or unfair, but we can't really handle idea generation. Such questions might be better suited to a forum. I think this question can be edited into an appropriately focused form, though.
    $endgroup$
    – V2Blast
    3 hours ago








  • 2




    $begingroup$
    @V2Blast I'm not so sure that this is opinion-based at all. Seems like there is plenty of room to answer the question with Good Subjective answers as all answers are required to be anyways. I have tweaked the question to remove the word "should" (even though I do not think it was necessary to do so).
    $endgroup$
    – Rubiksmoose
    50 mins ago










  • $begingroup$
    I agree with @Rubiksmoose, this isn't opinion based and is definitely something we should be able to answer. Often "should" questions are bad for the site but I think this was simply a case of poor word selection rather than a poor question.
    $endgroup$
    – linksassin
    24 mins ago
















7












$begingroup$


There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber.
Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.



When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?



I think disadvantage is kind of harsh, given that the hole is small in radius and that they're able to jump across it without the liquid obstacle.



IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?










share|improve this question









New contributor




Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$








  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, we can't tell you what you "should" do; how you choose to handle this is very opinion-based. We can help you judge whether a certain solution is balanced or unfair, but we can't really handle idea generation. Such questions might be better suited to a forum. I think this question can be edited into an appropriately focused form, though.
    $endgroup$
    – V2Blast
    3 hours ago








  • 2




    $begingroup$
    @V2Blast I'm not so sure that this is opinion-based at all. Seems like there is plenty of room to answer the question with Good Subjective answers as all answers are required to be anyways. I have tweaked the question to remove the word "should" (even though I do not think it was necessary to do so).
    $endgroup$
    – Rubiksmoose
    50 mins ago










  • $begingroup$
    I agree with @Rubiksmoose, this isn't opinion based and is definitely something we should be able to answer. Often "should" questions are bad for the site but I think this was simply a case of poor word selection rather than a poor question.
    $endgroup$
    – linksassin
    24 mins ago














7












7








7





$begingroup$


There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber.
Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.



When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?



I think disadvantage is kind of harsh, given that the hole is small in radius and that they're able to jump across it without the liquid obstacle.



IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?










share|improve this question









New contributor




Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




There's a hidden chamber in my recent dungeon that's blocked by a waterfall coming from the ceiling and decending on a hole in front of the chamber.
Right now, my players are cleaning the dungeon and just one of them suspects there's a hidden room behind that waterfall.



When they attempt to jump and move across it, should I give them disadvantage on the jump or take -3 points of Strength?



I think disadvantage is kind of harsh, given that the hole is small in radius and that they're able to jump across it without the liquid obstacle.



IRL the force of the waterfall would push them down the hole. How can I handle this within the rules?







dnd-5e movement terrain






share|improve this question









New contributor




Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 44 mins ago









Rubiksmoose

56.4k9273423




56.4k9273423






New contributor




Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 3 hours ago









BraunBraun

361




361




New contributor




Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Braun is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, we can't tell you what you "should" do; how you choose to handle this is very opinion-based. We can help you judge whether a certain solution is balanced or unfair, but we can't really handle idea generation. Such questions might be better suited to a forum. I think this question can be edited into an appropriately focused form, though.
    $endgroup$
    – V2Blast
    3 hours ago








  • 2




    $begingroup$
    @V2Blast I'm not so sure that this is opinion-based at all. Seems like there is plenty of room to answer the question with Good Subjective answers as all answers are required to be anyways. I have tweaked the question to remove the word "should" (even though I do not think it was necessary to do so).
    $endgroup$
    – Rubiksmoose
    50 mins ago










  • $begingroup$
    I agree with @Rubiksmoose, this isn't opinion based and is definitely something we should be able to answer. Often "should" questions are bad for the site but I think this was simply a case of poor word selection rather than a poor question.
    $endgroup$
    – linksassin
    24 mins ago














  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, we can't tell you what you "should" do; how you choose to handle this is very opinion-based. We can help you judge whether a certain solution is balanced or unfair, but we can't really handle idea generation. Such questions might be better suited to a forum. I think this question can be edited into an appropriately focused form, though.
    $endgroup$
    – V2Blast
    3 hours ago








  • 2




    $begingroup$
    @V2Blast I'm not so sure that this is opinion-based at all. Seems like there is plenty of room to answer the question with Good Subjective answers as all answers are required to be anyways. I have tweaked the question to remove the word "should" (even though I do not think it was necessary to do so).
    $endgroup$
    – Rubiksmoose
    50 mins ago










  • $begingroup$
    I agree with @Rubiksmoose, this isn't opinion based and is definitely something we should be able to answer. Often "should" questions are bad for the site but I think this was simply a case of poor word selection rather than a poor question.
    $endgroup$
    – linksassin
    24 mins ago








2




2




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, we can't tell you what you "should" do; how you choose to handle this is very opinion-based. We can help you judge whether a certain solution is balanced or unfair, but we can't really handle idea generation. Such questions might be better suited to a forum. I think this question can be edited into an appropriately focused form, though.
$endgroup$
– V2Blast
3 hours ago






$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, we can't tell you what you "should" do; how you choose to handle this is very opinion-based. We can help you judge whether a certain solution is balanced or unfair, but we can't really handle idea generation. Such questions might be better suited to a forum. I think this question can be edited into an appropriately focused form, though.
$endgroup$
– V2Blast
3 hours ago






2




2




$begingroup$
@V2Blast I'm not so sure that this is opinion-based at all. Seems like there is plenty of room to answer the question with Good Subjective answers as all answers are required to be anyways. I have tweaked the question to remove the word "should" (even though I do not think it was necessary to do so).
$endgroup$
– Rubiksmoose
50 mins ago




$begingroup$
@V2Blast I'm not so sure that this is opinion-based at all. Seems like there is plenty of room to answer the question with Good Subjective answers as all answers are required to be anyways. I have tweaked the question to remove the word "should" (even though I do not think it was necessary to do so).
$endgroup$
– Rubiksmoose
50 mins ago












$begingroup$
I agree with @Rubiksmoose, this isn't opinion based and is definitely something we should be able to answer. Often "should" questions are bad for the site but I think this was simply a case of poor word selection rather than a poor question.
$endgroup$
– linksassin
24 mins ago




$begingroup$
I agree with @Rubiksmoose, this isn't opinion based and is definitely something we should be able to answer. Often "should" questions are bad for the site but I think this was simply a case of poor word selection rather than a poor question.
$endgroup$
– linksassin
24 mins ago










1 Answer
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4












$begingroup$

Change the DC



When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.



Disadvantage works too



Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.



Source






share|improve this answer









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    1 Answer
    1






    active

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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

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    active

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    4












    $begingroup$

    Change the DC



    When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.



    Disadvantage works too



    Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.



    Source






    share|improve this answer









    $endgroup$


















      4












      $begingroup$

      Change the DC



      When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.



      Disadvantage works too



      Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.



      Source






      share|improve this answer









      $endgroup$
















        4












        4








        4





        $begingroup$

        Change the DC



        When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.



        Disadvantage works too



        Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.



        Source






        share|improve this answer









        $endgroup$



        Change the DC



        When a character makes an ability check, there is always a DC they must reach to succeed. The basic rules shows a table for different DCs, in which a DC of 5 is very easy, 10 is easy, 15 is medium, 20 is hard, 25 is very hard, and 30 is nearly impossible. Jumping is a lot harder with a waterfall spewing water on you, so you should set the DC accordingly.



        Disadvantage works too



        Although it is less customary, you can give them disadvantage on the jump. This is almost like changing the DC to be harder, as disadvantage decreases the average roll by 5. This is just making the jump harder in a different way.



        Source







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 2 hours ago









        JustinJustin

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