When did rolling a natural 20 on the d20 become a “critical success” in the history of Dungeons &...
I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.
I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.
I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.
dungeons-and-dragons history-of-gaming critical-hit
add a comment |
I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.
I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.
I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.
dungeons-and-dragons history-of-gaming critical-hit
3
To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago
1
I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago
@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago
3
Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago
I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago
add a comment |
I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.
I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.
I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.
dungeons-and-dragons history-of-gaming critical-hit
I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.
I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.
I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.
dungeons-and-dragons history-of-gaming critical-hit
dungeons-and-dragons history-of-gaming critical-hit
edited 9 hours ago
V2Blast
19.8k357123
19.8k357123
asked 9 hours ago
VylixVylix
10.5k242130
10.5k242130
3
To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago
1
I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago
@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago
3
Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago
I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago
add a comment |
3
To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago
1
I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago
@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago
3
Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago
I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago
3
3
To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago
To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago
1
1
I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago
I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago
@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago
@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago
3
3
Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago
Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago
I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago
I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago
add a comment |
2 Answers
2
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oldest
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The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:
Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.
Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.
Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.
4
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
2
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
1
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
1
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
|
show 2 more comments
There are references to natural 20s and 1s in the first edition DMG.
The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.
But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)
Second edition has an optional rule for this as described by John's answer.
Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.
EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.
New contributor
Please cite page references and/or quotes.
– Ifusaso
22 mins ago
1
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
add a comment |
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2 Answers
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2 Answers
2
active
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The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:
Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.
Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.
Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.
4
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
2
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
1
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
1
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
|
show 2 more comments
The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:
Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.
Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.
Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.
4
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
2
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
1
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
1
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
|
show 2 more comments
The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:
Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.
Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.
Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.
The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:
Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.
Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.
Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.
edited 2 hours ago
answered 7 hours ago
John DallmanJohn Dallman
10.9k13059
10.9k13059
4
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
2
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
1
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
1
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
|
show 2 more comments
4
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
2
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
1
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
1
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
4
4
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago
2
2
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago
1
1
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago
1
1
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago
|
show 2 more comments
There are references to natural 20s and 1s in the first edition DMG.
The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.
But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)
Second edition has an optional rule for this as described by John's answer.
Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.
EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.
New contributor
Please cite page references and/or quotes.
– Ifusaso
22 mins ago
1
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
add a comment |
There are references to natural 20s and 1s in the first edition DMG.
The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.
But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)
Second edition has an optional rule for this as described by John's answer.
Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.
EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.
New contributor
Please cite page references and/or quotes.
– Ifusaso
22 mins ago
1
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
add a comment |
There are references to natural 20s and 1s in the first edition DMG.
The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.
But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)
Second edition has an optional rule for this as described by John's answer.
Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.
EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.
New contributor
There are references to natural 20s and 1s in the first edition DMG.
The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.
But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)
Second edition has an optional rule for this as described by John's answer.
Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.
EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.
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edited 25 mins ago
New contributor
answered 50 mins ago
Nathan HughesNathan Hughes
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Please cite page references and/or quotes.
– Ifusaso
22 mins ago
1
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
add a comment |
Please cite page references and/or quotes.
– Ifusaso
22 mins ago
1
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
Please cite page references and/or quotes.
– Ifusaso
22 mins ago
Please cite page references and/or quotes.
– Ifusaso
22 mins ago
1
1
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago
add a comment |
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To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago
1
I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago
@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago
3
Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago
I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago