How to run a command (using /execute) based on a player having 7 or more xp points in Minecraft?





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I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



execute as @s at @s run xp add @s -7 points
execute run scoreboard players reset xpCrafted
execute run scoreboard players set @e xpCrafted 0


I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?









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    I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



    execute as @s at @s run xp add @s -7 points
    execute run scoreboard players reset xpCrafted
    execute run scoreboard players set @e xpCrafted 0


    I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?









    share







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    Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



      execute as @s at @s run xp add @s -7 points
      execute run scoreboard players reset xpCrafted
      execute run scoreboard players set @e xpCrafted 0


      I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?









      share







      New contributor




      Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



      execute as @s at @s run xp add @s -7 points
      execute run scoreboard players reset xpCrafted
      execute run scoreboard players set @e xpCrafted 0


      I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?







      minecraft minecraft-commands





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