How do I choose what horse I spawn?
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There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1}
Summons a Tamed Skeleton horse with full health.
So my real question here is:
- What are the specifics for spawning Horses?
- Is there a way of choosing the exact colors and health amount?
- For example: how would you spawn a brown horse with white spots and 14 health?
Or just whether or not something like that is possible?
minecraft minecraft-commands
add a comment |
There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1}
Summons a Tamed Skeleton horse with full health.
So my real question here is:
- What are the specifics for spawning Horses?
- Is there a way of choosing the exact colors and health amount?
- For example: how would you spawn a brown horse with white spots and 14 health?
Or just whether or not something like that is possible?
minecraft minecraft-commands
3
Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.
– Arperum
Jan 23 '14 at 8:50
add a comment |
There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1}
Summons a Tamed Skeleton horse with full health.
So my real question here is:
- What are the specifics for spawning Horses?
- Is there a way of choosing the exact colors and health amount?
- For example: how would you spawn a brown horse with white spots and 14 health?
Or just whether or not something like that is possible?
minecraft minecraft-commands
There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1}
Summons a Tamed Skeleton horse with full health.
So my real question here is:
- What are the specifics for spawning Horses?
- Is there a way of choosing the exact colors and health amount?
- For example: how would you spawn a brown horse with white spots and 14 health?
Or just whether or not something like that is possible?
minecraft minecraft-commands
minecraft minecraft-commands
edited 5 mins ago
pppery
28018
28018
asked Jan 23 '14 at 8:23
SOLIDShiftSOLIDShift
2062615
2062615
3
Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.
– Arperum
Jan 23 '14 at 8:50
add a comment |
3
Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.
– Arperum
Jan 23 '14 at 8:50
3
3
Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.
– Arperum
Jan 23 '14 at 8:50
Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.
– Arperum
Jan 23 '14 at 8:50
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3 Answers
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The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:
{Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}
Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.
Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
add a comment |
This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.
To summon a horse, some things have changed.
First EntityHorse
is no longer used, the entity ID is now horse
. This also means that Type
is no longer required. The list of entity ID's that used to be covered by type are horse
, donkey
, mule
, zombie_horse
and skeleton_horse
.
Currently /summon horse [x] [y] [z] [dataTag]
is what you want to use.
The dataTag is where we can add health, color, tame, saddle, name, and attributes.
{Tame:1}
will yield a tame horse.
{Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
will yield a tame horse with a saddle.
CustomName:"Example Name"
gives horse a name.
Health:
summons a horse with the specified health .
Variant
is used to select horse colors.
Your example of a brown horse with white spots and health of 14 would be:
/summon horse ~ ~ ~1 {Variant:771,Health:14}
The same horse only tame, with saddle, and named 'Charlie'
/summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
Here is the wiki for a lot more information, including a variant chart for the different colors.
add a comment |
You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.
add a comment |
protected by Frank Jan 17 '15 at 15:17
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:
{Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}
Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.
Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
add a comment |
The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:
{Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}
Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.
Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
add a comment |
The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:
{Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}
Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.
Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2
The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:
{Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}
Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.
Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2
edited Jan 24 '14 at 13:59
answered Jan 23 '14 at 9:07
KcatsKcats
5,49912332
5,49912332
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
add a comment |
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
I took a while to try this and unfortunately it wasn't working.
– SOLIDShift
Jan 24 '14 at 0:09
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
@SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?
– Kcats
Jan 24 '14 at 8:27
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))
– SOLIDShift
Jan 24 '14 at 9:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
@SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.
– Kcats
Jan 24 '14 at 14:14
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
:: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!
– SOLIDShift
Jan 24 '14 at 21:13
add a comment |
This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.
To summon a horse, some things have changed.
First EntityHorse
is no longer used, the entity ID is now horse
. This also means that Type
is no longer required. The list of entity ID's that used to be covered by type are horse
, donkey
, mule
, zombie_horse
and skeleton_horse
.
Currently /summon horse [x] [y] [z] [dataTag]
is what you want to use.
The dataTag is where we can add health, color, tame, saddle, name, and attributes.
{Tame:1}
will yield a tame horse.
{Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
will yield a tame horse with a saddle.
CustomName:"Example Name"
gives horse a name.
Health:
summons a horse with the specified health .
Variant
is used to select horse colors.
Your example of a brown horse with white spots and health of 14 would be:
/summon horse ~ ~ ~1 {Variant:771,Health:14}
The same horse only tame, with saddle, and named 'Charlie'
/summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
Here is the wiki for a lot more information, including a variant chart for the different colors.
add a comment |
This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.
To summon a horse, some things have changed.
First EntityHorse
is no longer used, the entity ID is now horse
. This also means that Type
is no longer required. The list of entity ID's that used to be covered by type are horse
, donkey
, mule
, zombie_horse
and skeleton_horse
.
Currently /summon horse [x] [y] [z] [dataTag]
is what you want to use.
The dataTag is where we can add health, color, tame, saddle, name, and attributes.
{Tame:1}
will yield a tame horse.
{Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
will yield a tame horse with a saddle.
CustomName:"Example Name"
gives horse a name.
Health:
summons a horse with the specified health .
Variant
is used to select horse colors.
Your example of a brown horse with white spots and health of 14 would be:
/summon horse ~ ~ ~1 {Variant:771,Health:14}
The same horse only tame, with saddle, and named 'Charlie'
/summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
Here is the wiki for a lot more information, including a variant chart for the different colors.
add a comment |
This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.
To summon a horse, some things have changed.
First EntityHorse
is no longer used, the entity ID is now horse
. This also means that Type
is no longer required. The list of entity ID's that used to be covered by type are horse
, donkey
, mule
, zombie_horse
and skeleton_horse
.
Currently /summon horse [x] [y] [z] [dataTag]
is what you want to use.
The dataTag is where we can add health, color, tame, saddle, name, and attributes.
{Tame:1}
will yield a tame horse.
{Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
will yield a tame horse with a saddle.
CustomName:"Example Name"
gives horse a name.
Health:
summons a horse with the specified health .
Variant
is used to select horse colors.
Your example of a brown horse with white spots and health of 14 would be:
/summon horse ~ ~ ~1 {Variant:771,Health:14}
The same horse only tame, with saddle, and named 'Charlie'
/summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
Here is the wiki for a lot more information, including a variant chart for the different colors.
This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.
To summon a horse, some things have changed.
First EntityHorse
is no longer used, the entity ID is now horse
. This also means that Type
is no longer required. The list of entity ID's that used to be covered by type are horse
, donkey
, mule
, zombie_horse
and skeleton_horse
.
Currently /summon horse [x] [y] [z] [dataTag]
is what you want to use.
The dataTag is where we can add health, color, tame, saddle, name, and attributes.
{Tame:1}
will yield a tame horse.
{Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
will yield a tame horse with a saddle.
CustomName:"Example Name"
gives horse a name.
Health:
summons a horse with the specified health .
Variant
is used to select horse colors.
Your example of a brown horse with white spots and health of 14 would be:
/summon horse ~ ~ ~1 {Variant:771,Health:14}
The same horse only tame, with saddle, and named 'Charlie'
/summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}
Here is the wiki for a lot more information, including a variant chart for the different colors.
answered Sep 8 '17 at 21:47
IronAnvilIronAnvil
5,0731527
5,0731527
add a comment |
add a comment |
You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.
add a comment |
You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.
add a comment |
You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.
You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.
edited Mar 19 '14 at 19:15
3ventic
21.6k3198152
21.6k3198152
answered Mar 19 '14 at 18:58
ChubbyChubby
1
1
add a comment |
add a comment |
protected by Frank Jan 17 '15 at 15:17
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
3
Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.
– Arperum
Jan 23 '14 at 8:50