Corner spot where three faces meet





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$begingroup$


I tried modeling this with modifiers:



enter image description here



Ideally I want to create only the part on one side and have the other two added by modifiers.



How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.










share|improve this question









$endgroup$



















    1












    $begingroup$


    I tried modeling this with modifiers:



    enter image description here



    Ideally I want to create only the part on one side and have the other two added by modifiers.



    How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.










    share|improve this question









    $endgroup$















      1












      1








      1





      $begingroup$


      I tried modeling this with modifiers:



      enter image description here



      Ideally I want to create only the part on one side and have the other two added by modifiers.



      How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.










      share|improve this question









      $endgroup$




      I tried modeling this with modifiers:



      enter image description here



      Ideally I want to create only the part on one side and have the other two added by modifiers.



      How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.







      mirror






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      share|improve this question











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      share|improve this question










      asked 1 hour ago









      itmuckelitmuckel

      1235




      1235






















          1 Answer
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          $begingroup$

          I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:




          • Create your shape. Put an empty on the axis.

          • Give your shape a Mirror modifier, choose the empty as Mirror Object.

          • Rotate the empty 45° on the Z axis.

          • Create a second empty (perhaps another shape) at the exact same place as the first one.

          • Give your shape a second Mirror modifier, choose the second empty as Mirror Object.

          • Rotate the second empty 45° on the Y axis.

          • You should be right.


          enter image description here






          share|improve this answer











          $endgroup$













          • $begingroup$
            Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
            $endgroup$
            – itmuckel
            58 mins ago












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          1 Answer
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          active

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          active

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          $begingroup$

          I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:




          • Create your shape. Put an empty on the axis.

          • Give your shape a Mirror modifier, choose the empty as Mirror Object.

          • Rotate the empty 45° on the Z axis.

          • Create a second empty (perhaps another shape) at the exact same place as the first one.

          • Give your shape a second Mirror modifier, choose the second empty as Mirror Object.

          • Rotate the second empty 45° on the Y axis.

          • You should be right.


          enter image description here






          share|improve this answer











          $endgroup$













          • $begingroup$
            Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
            $endgroup$
            – itmuckel
            58 mins ago
















          2












          $begingroup$

          I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:




          • Create your shape. Put an empty on the axis.

          • Give your shape a Mirror modifier, choose the empty as Mirror Object.

          • Rotate the empty 45° on the Z axis.

          • Create a second empty (perhaps another shape) at the exact same place as the first one.

          • Give your shape a second Mirror modifier, choose the second empty as Mirror Object.

          • Rotate the second empty 45° on the Y axis.

          • You should be right.


          enter image description here






          share|improve this answer











          $endgroup$













          • $begingroup$
            Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
            $endgroup$
            – itmuckel
            58 mins ago














          2












          2








          2





          $begingroup$

          I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:




          • Create your shape. Put an empty on the axis.

          • Give your shape a Mirror modifier, choose the empty as Mirror Object.

          • Rotate the empty 45° on the Z axis.

          • Create a second empty (perhaps another shape) at the exact same place as the first one.

          • Give your shape a second Mirror modifier, choose the second empty as Mirror Object.

          • Rotate the second empty 45° on the Y axis.

          • You should be right.


          enter image description here






          share|improve this answer











          $endgroup$



          I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:




          • Create your shape. Put an empty on the axis.

          • Give your shape a Mirror modifier, choose the empty as Mirror Object.

          • Rotate the empty 45° on the Z axis.

          • Create a second empty (perhaps another shape) at the exact same place as the first one.

          • Give your shape a second Mirror modifier, choose the second empty as Mirror Object.

          • Rotate the second empty 45° on the Y axis.

          • You should be right.


          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 57 mins ago

























          answered 1 hour ago









          moonbootsmoonboots

          14.9k21127




          14.9k21127












          • $begingroup$
            Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
            $endgroup$
            – itmuckel
            58 mins ago


















          • $begingroup$
            Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
            $endgroup$
            – itmuckel
            58 mins ago
















          $begingroup$
          Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
          $endgroup$
          – itmuckel
          58 mins ago




          $begingroup$
          Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
          $endgroup$
          – itmuckel
          58 mins ago


















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