When did rolling a natural 20 on the d20 become a “critical success” in the history of Dungeons &...












14














I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.



I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.



I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.










share|improve this question




















  • 3




    To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
    – kviiri
    9 hours ago








  • 1




    I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
    – Vylix
    9 hours ago










  • @kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
    – Vylix
    9 hours ago






  • 3




    Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
    – Tim B
    5 hours ago










  • I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
    – Robert Fisher
    1 hour ago
















14














I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.



I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.



I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.










share|improve this question




















  • 3




    To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
    – kviiri
    9 hours ago








  • 1




    I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
    – Vylix
    9 hours ago










  • @kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
    – Vylix
    9 hours ago






  • 3




    Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
    – Tim B
    5 hours ago










  • I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
    – Robert Fisher
    1 hour ago














14












14








14







I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.



I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.



I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.










share|improve this question















I've only played Dungeon and Dragons in its 5th edition, and only limited exposure of earlier editions from PC games, but never understand the rule behind it (or know the calculations), so I've never noticed whether the term natural 20 and its significance, including critical hits and success, is applied in earlier editions.



I've watched and read some DnD-themed comics and clips, and I've noticed there are plenty examples that suggest that rolling natural 20 means critical success, i.e: succeeding in whatever you are attempting, regardless how stupid and bizarre the result may be, including seducing the BBEG and marrying them.



I'm mainly interested how and when rolling natural 20 is introduced as critical success. This may be in attack roll, ability check, or saving throw. The earlier the better.







dungeons-and-dragons history-of-gaming critical-hit






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share|improve this question













share|improve this question




share|improve this question








edited 9 hours ago









V2Blast

19.8k357123




19.8k357123










asked 9 hours ago









VylixVylix

10.5k242130




10.5k242130








  • 3




    To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
    – kviiri
    9 hours ago








  • 1




    I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
    – Vylix
    9 hours ago










  • @kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
    – Vylix
    9 hours ago






  • 3




    Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
    – Tim B
    5 hours ago










  • I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
    – Robert Fisher
    1 hour ago














  • 3




    To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
    – kviiri
    9 hours ago








  • 1




    I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
    – Vylix
    9 hours ago










  • @kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
    – Vylix
    9 hours ago






  • 3




    Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
    – Tim B
    5 hours ago










  • I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
    – Robert Fisher
    1 hour ago








3




3




To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago






To help you get better answers, are you aware that 20 meaning a critical success, apart from attack rolls, death saving throws or other very particular edge cases, is a reasonably popular house rule and not actually a rule in the game?
– kviiri
9 hours ago






1




1




I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago




I only aware the 5th edition rule where nat20 is only an automatic hit in attack roll, and not in any other roll (checks and saves). It will be interesting if it turns out that throughout the history there's actually no rule calling out natural 20 on checks and saves to be a critical success, and all of this is only a house rule!
– Vylix
9 hours ago












@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago




@kviiri so, I think the answer is yes, I understand in 5e it's a house rule, but no, I thought it was a rule from previous edition.
– Vylix
9 hours ago




3




3




Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago




Note that a natural 20 is a critical success - but can still only achieve what is possible. If seducing the BBEG is possible then it will likely help (and some plots can be resolved that way), but in the more normal case the DM will just rule that it is not possible at all, no need to roll.
– Tim B
5 hours ago












I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago




I don't have my 1e DMG handy, but as I recall the Sword of Sharpness & Vorpal Sword had essentially a "cirtical hit" mechanic although it was limited to when using those weapons. I'm not sure if either magic item appeared in oD&D.
– Robert Fisher
1 hour ago










2 Answers
2






active

oldest

votes


















21














The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:




Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.




Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.



Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.






share|improve this answer



















  • 4




    When I started playing in 1979 => I was not even born :/
    – Matthieu M.
    4 hours ago






  • 2




    Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
    – KorvinStarmast
    3 hours ago








  • 1




    @MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
    – KorvinStarmast
    3 hours ago










  • John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
    – KorvinStarmast
    3 hours ago






  • 1




    From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
    – Ben Barden
    2 hours ago



















2














There are references to natural 20s and 1s in the first edition DMG.



The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.



But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)



Second edition has an optional rule for this as described by John's answer.



Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.



EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.






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New contributor




Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • Please cite page references and/or quotes.
    – Ifusaso
    22 mins ago






  • 1




    @Ifusaso: definitely, once I have a chance to get home and check the sources.
    – Nathan Hughes
    20 mins ago











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









21














The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:




Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.




Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.



Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.






share|improve this answer



















  • 4




    When I started playing in 1979 => I was not even born :/
    – Matthieu M.
    4 hours ago






  • 2




    Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
    – KorvinStarmast
    3 hours ago








  • 1




    @MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
    – KorvinStarmast
    3 hours ago










  • John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
    – KorvinStarmast
    3 hours ago






  • 1




    From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
    – Ben Barden
    2 hours ago
















21














The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:




Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.




Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.



Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.






share|improve this answer



















  • 4




    When I started playing in 1979 => I was not even born :/
    – Matthieu M.
    4 hours ago






  • 2




    Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
    – KorvinStarmast
    3 hours ago








  • 1




    @MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
    – KorvinStarmast
    3 hours ago










  • John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
    – KorvinStarmast
    3 hours ago






  • 1




    From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
    – Ben Barden
    2 hours ago














21












21








21






The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:




Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.




Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.



Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.






share|improve this answer














The first appearance of natural 20 as a critical hit in published rules seems to be in AD&D2e, on p. 86 of the Dungeon Master's Guide. It's explicitly an optional rule. AD&D1e specifically disclaims the idea, on p. 61 of its Dungeon Master's Guide:




Such rules as double damage and critical hits must cut both
ways — in which case the life expectancy of player characters will be
shortened considerably — or the monsters are being grossly misrepresented
and unfairly treated by the system.




Natural 20s as critical hits were certainly in use as house rules long before AD&D2e. When I started playing in 1979, one of the groups I played with were running a modified version of Original D&D, deliberately avoiding most AD&D innovations, and they had been using natural 20s for years.



Empire of the Petal Throne had a critical hit mechanic in 1975. There weren't any articles in Strategic Review magazine about criticals, but there was one in Dragon #39, and there may have been others.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago

























answered 7 hours ago









John DallmanJohn Dallman

10.9k13059




10.9k13059








  • 4




    When I started playing in 1979 => I was not even born :/
    – Matthieu M.
    4 hours ago






  • 2




    Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
    – KorvinStarmast
    3 hours ago








  • 1




    @MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
    – KorvinStarmast
    3 hours ago










  • John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
    – KorvinStarmast
    3 hours ago






  • 1




    From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
    – Ben Barden
    2 hours ago














  • 4




    When I started playing in 1979 => I was not even born :/
    – Matthieu M.
    4 hours ago






  • 2




    Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
    – KorvinStarmast
    3 hours ago








  • 1




    @MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
    – KorvinStarmast
    3 hours ago










  • John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
    – KorvinStarmast
    3 hours ago






  • 1




    From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
    – Ben Barden
    2 hours ago








4




4




When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago




When I started playing in 1979 => I was not even born :/
– Matthieu M.
4 hours ago




2




2




Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago






Yes, there were early dragon articles on critical hits, and I may have the issue number after a bit of digging. See this answer here for a dragon #39 reference, and there was a deleted answer that pointed out the following: Empire of the Petal Throne, 1975, had the luck hit/critical hit feature. (I used to run that game but I don't have the original book handy for a page citation). I'll also check Strat Review ...
– KorvinStarmast
3 hours ago






1




1




@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago




@MatthieuM. Not to worry, your tires have less mileage than John's and Mine. :)
– KorvinStarmast
3 hours ago












John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago




John, nothing on critical hits in Strat Review; I am pretty sure that some of the games in the early era had them, and that the ideas were disseminated at conventions and through newsletters like Alarums and Excursions, but I don't have an archive of that.
– KorvinStarmast
3 hours ago




1




1




From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago




From what I can recall of the foreword to the AD&D2e PHB, the 2e core rules were pretty much constructed by collecting together and sifting through the modifications that people had made to the game. Basically everything in 2e was in use as house rules long before 2e.
– Ben Barden
2 hours ago













2














There are references to natural 20s and 1s in the first edition DMG.



The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.



But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)



Second edition has an optional rule for this as described by John's answer.



Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.



EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.






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  • Please cite page references and/or quotes.
    – Ifusaso
    22 mins ago






  • 1




    @Ifusaso: definitely, once I have a chance to get home and check the sources.
    – Nathan Hughes
    20 mins ago
















2














There are references to natural 20s and 1s in the first edition DMG.



The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.



But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)



Second edition has an optional rule for this as described by John's answer.



Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.



EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.






share|improve this answer










New contributor




Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.


















  • Please cite page references and/or quotes.
    – Ifusaso
    22 mins ago






  • 1




    @Ifusaso: definitely, once I have a chance to get home and check the sources.
    – Nathan Hughes
    20 mins ago














2












2








2






There are references to natural 20s and 1s in the first edition DMG.



The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.



But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)



Second edition has an optional rule for this as described by John's answer.



Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.



EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.






share|improve this answer










New contributor




Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









There are references to natural 20s and 1s in the first edition DMG.



The rules for saving throws specify that a natural 1 always fails, and a natural 20 always succeeds. Also in the attack tables natural 20s are called out as special at some point in the progression, there is an option (iirc, I need to check on this and provide supporting documentation) that to-hit scores of 21 and better require a natural 20.



But there isn't any concept of extra damage or other benefits for a natural 20, or extra penalties for a natural 1. (It is the extra-damage aspect that the DMG quote is objecting to, of course.)



Second edition has an optional rule for this as described by John's answer.



Third edition is the first occurrence in D&D rules of a non-optional critical hit rule that gives extra damage, afaik.



EPT probably did have a critical hit rule, I can check on this. However, although TSR published it at one point, and there was probably some cross-fertilization going on (Arneson was one of the players in Professor Barker's game) it was never branded as D&D and the rules were significantly different; I am not sure how relevant it is here.







share|improve this answer










New contributor




Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer








edited 25 mins ago





















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answered 50 mins ago









Nathan HughesNathan Hughes

1215




1215




New contributor




Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Nathan Hughes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Please cite page references and/or quotes.
    – Ifusaso
    22 mins ago






  • 1




    @Ifusaso: definitely, once I have a chance to get home and check the sources.
    – Nathan Hughes
    20 mins ago


















  • Please cite page references and/or quotes.
    – Ifusaso
    22 mins ago






  • 1




    @Ifusaso: definitely, once I have a chance to get home and check the sources.
    – Nathan Hughes
    20 mins ago
















Please cite page references and/or quotes.
– Ifusaso
22 mins ago




Please cite page references and/or quotes.
– Ifusaso
22 mins ago




1




1




@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago




@Ifusaso: definitely, once I have a chance to get home and check the sources.
– Nathan Hughes
20 mins ago


















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