What is the difference between the difficulty levels?












3














S.T.A.L.K.E.R.: Shadow of Chernobyl has four difficulty levels, ranging from "novice" to "master":



enter image description here










share|improve this question



























    3














    S.T.A.L.K.E.R.: Shadow of Chernobyl has four difficulty levels, ranging from "novice" to "master":



    enter image description here










    share|improve this question

























      3












      3








      3


      1





      S.T.A.L.K.E.R.: Shadow of Chernobyl has four difficulty levels, ranging from "novice" to "master":



      enter image description here










      share|improve this question













      S.T.A.L.K.E.R.: Shadow of Chernobyl has four difficulty levels, ranging from "novice" to "master":



      enter image description here







      stalker-shadow-of-chernobyl






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Oct 7 '16 at 6:55









      user598527user598527

      3,25822369




      3,25822369






















          2 Answers
          2






          active

          oldest

          votes


















          4














          STALKER's difficulty is very, very strange. Here is an excerpt taken from this article




          S.T.A.L.K.E.R: Shadow of Chernobyl has one of the oddest ways of
          scaling difficulty I’ve ever seen. As you increase the difficulty, the
          percentage chance your and your enemies’ bullets have of hitting goes
          up, capping at 50% on Master. This means that for every shot that hits
          the intended target on Master, only half of them (on average, of
          course) actually register as a hit. I started playing this on an
          easier difficulty and couldn’t figure out why I couldn’t hit anything
          at all at first. When I discovered the reasoning for this inaccuracy
          after some research online, I started over on Master to try and ease
          the pain. I will say that it helps the feel of the game tremendously
          and will actually recommend that anyone who is willing to play
          S.T.A.L.K.E.R: Shadow of Chernobyl play on Master, but it still never
          felt fair to me, even when the enemies had the same restrictions.




          So this effect is in addition to increased damage, so even at "MASTER" difficulty, you can unload bullets right in someone's face and do no damage.



          There is a COMPLETE mod that removes this bizarre behavior. If you find the vanilla behavior utterly bizarre and frustrating, you can use the mod instead.






          share|improve this answer





















          • Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
            – user598527
            Oct 7 '16 at 8:38










          • I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
            – user598527
            Oct 7 '16 at 8:39










          • On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
            – Nelson
            Oct 7 '16 at 9:01










          • Does this apply to all S.T.A.L.K.E.R. games?
            – user598527
            Oct 7 '16 at 10:05






          • 1




            No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
            – Nelson
            Oct 13 '16 at 8:56





















          1














          Please be aware that the accepted answer to this question is based on a common misconception of how the difficulty works, and is mostly false.



          Here's a table that shows the actual differences that the difficulties have (courtesy of /u/Voroseeg from Reddit):



          Stalker Shadow of Chernobyl difficulties



          These values have been directly lifted from the game's data files. As we can see, the player is perfectly accurate on every difficulty in every game in the series, there is no hidden accuracy value and every bullet that hits an enemy will deal damage and is never randomly ignored. The existence of such a variable is a common misconception caused by the relatively high spread of early game weapons causing shots to often land quite a bit away from the center of the reticle. This behavior can be easily verified by shooting at enemies point blank and noticing that indeed 100% of the bullets that connect with the enemy hitbox will have the expected effect.



          Many mods claim to fix the player accuracy issue, however, this should be taken with a pinch of salt, as the issue never existed in the first place. Thus, those mods that claim to do so only edit some entirely unrelated values the modders haven't properly understood and possibly have other unintended consequences.



          The matter of enemy accuracy is a more complicated one, as indeed the game files do include different values for each difficulty, but only the novice difficulty values will ever be chosen. The reason for this is not known, it's possible that it's a bug in the code or that the developers simply decided to dummy out the feature later in the game's development. Thus, the enemy accuracy is also entirely independent of the difficulty, and merely a function of their distance to the player.



          To sum it up: The actual effects that different difficulties do have in Shadow of Chernobyl are simply:




          • the amount of damage the player's weapons do

          • how much damage the player takes

          • amount of loot on corpses and in containers


          There are no other effects until the later games in the series.






          share|improve this answer























          • You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
            – Nelson
            11 hours ago










          • @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
            – user598527
            6 hours ago










          • The submitter states that he didn't create this comparison — do you have the original source?
            – user598527
            5 hours ago










          • And there's no source...
            – Nelson
            1 hour ago











          Your Answer








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          2 Answers
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          active

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          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4














          STALKER's difficulty is very, very strange. Here is an excerpt taken from this article




          S.T.A.L.K.E.R: Shadow of Chernobyl has one of the oddest ways of
          scaling difficulty I’ve ever seen. As you increase the difficulty, the
          percentage chance your and your enemies’ bullets have of hitting goes
          up, capping at 50% on Master. This means that for every shot that hits
          the intended target on Master, only half of them (on average, of
          course) actually register as a hit. I started playing this on an
          easier difficulty and couldn’t figure out why I couldn’t hit anything
          at all at first. When I discovered the reasoning for this inaccuracy
          after some research online, I started over on Master to try and ease
          the pain. I will say that it helps the feel of the game tremendously
          and will actually recommend that anyone who is willing to play
          S.T.A.L.K.E.R: Shadow of Chernobyl play on Master, but it still never
          felt fair to me, even when the enemies had the same restrictions.




          So this effect is in addition to increased damage, so even at "MASTER" difficulty, you can unload bullets right in someone's face and do no damage.



          There is a COMPLETE mod that removes this bizarre behavior. If you find the vanilla behavior utterly bizarre and frustrating, you can use the mod instead.






          share|improve this answer





















          • Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
            – user598527
            Oct 7 '16 at 8:38










          • I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
            – user598527
            Oct 7 '16 at 8:39










          • On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
            – Nelson
            Oct 7 '16 at 9:01










          • Does this apply to all S.T.A.L.K.E.R. games?
            – user598527
            Oct 7 '16 at 10:05






          • 1




            No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
            – Nelson
            Oct 13 '16 at 8:56


















          4














          STALKER's difficulty is very, very strange. Here is an excerpt taken from this article




          S.T.A.L.K.E.R: Shadow of Chernobyl has one of the oddest ways of
          scaling difficulty I’ve ever seen. As you increase the difficulty, the
          percentage chance your and your enemies’ bullets have of hitting goes
          up, capping at 50% on Master. This means that for every shot that hits
          the intended target on Master, only half of them (on average, of
          course) actually register as a hit. I started playing this on an
          easier difficulty and couldn’t figure out why I couldn’t hit anything
          at all at first. When I discovered the reasoning for this inaccuracy
          after some research online, I started over on Master to try and ease
          the pain. I will say that it helps the feel of the game tremendously
          and will actually recommend that anyone who is willing to play
          S.T.A.L.K.E.R: Shadow of Chernobyl play on Master, but it still never
          felt fair to me, even when the enemies had the same restrictions.




          So this effect is in addition to increased damage, so even at "MASTER" difficulty, you can unload bullets right in someone's face and do no damage.



          There is a COMPLETE mod that removes this bizarre behavior. If you find the vanilla behavior utterly bizarre and frustrating, you can use the mod instead.






          share|improve this answer





















          • Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
            – user598527
            Oct 7 '16 at 8:38










          • I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
            – user598527
            Oct 7 '16 at 8:39










          • On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
            – Nelson
            Oct 7 '16 at 9:01










          • Does this apply to all S.T.A.L.K.E.R. games?
            – user598527
            Oct 7 '16 at 10:05






          • 1




            No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
            – Nelson
            Oct 13 '16 at 8:56
















          4












          4








          4






          STALKER's difficulty is very, very strange. Here is an excerpt taken from this article




          S.T.A.L.K.E.R: Shadow of Chernobyl has one of the oddest ways of
          scaling difficulty I’ve ever seen. As you increase the difficulty, the
          percentage chance your and your enemies’ bullets have of hitting goes
          up, capping at 50% on Master. This means that for every shot that hits
          the intended target on Master, only half of them (on average, of
          course) actually register as a hit. I started playing this on an
          easier difficulty and couldn’t figure out why I couldn’t hit anything
          at all at first. When I discovered the reasoning for this inaccuracy
          after some research online, I started over on Master to try and ease
          the pain. I will say that it helps the feel of the game tremendously
          and will actually recommend that anyone who is willing to play
          S.T.A.L.K.E.R: Shadow of Chernobyl play on Master, but it still never
          felt fair to me, even when the enemies had the same restrictions.




          So this effect is in addition to increased damage, so even at "MASTER" difficulty, you can unload bullets right in someone's face and do no damage.



          There is a COMPLETE mod that removes this bizarre behavior. If you find the vanilla behavior utterly bizarre and frustrating, you can use the mod instead.






          share|improve this answer












          STALKER's difficulty is very, very strange. Here is an excerpt taken from this article




          S.T.A.L.K.E.R: Shadow of Chernobyl has one of the oddest ways of
          scaling difficulty I’ve ever seen. As you increase the difficulty, the
          percentage chance your and your enemies’ bullets have of hitting goes
          up, capping at 50% on Master. This means that for every shot that hits
          the intended target on Master, only half of them (on average, of
          course) actually register as a hit. I started playing this on an
          easier difficulty and couldn’t figure out why I couldn’t hit anything
          at all at first. When I discovered the reasoning for this inaccuracy
          after some research online, I started over on Master to try and ease
          the pain. I will say that it helps the feel of the game tremendously
          and will actually recommend that anyone who is willing to play
          S.T.A.L.K.E.R: Shadow of Chernobyl play on Master, but it still never
          felt fair to me, even when the enemies had the same restrictions.




          So this effect is in addition to increased damage, so even at "MASTER" difficulty, you can unload bullets right in someone's face and do no damage.



          There is a COMPLETE mod that removes this bizarre behavior. If you find the vanilla behavior utterly bizarre and frustrating, you can use the mod instead.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Oct 7 '16 at 7:37









          NelsonNelson

          11.2k12658




          11.2k12658












          • Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
            – user598527
            Oct 7 '16 at 8:38










          • I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
            – user598527
            Oct 7 '16 at 8:39










          • On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
            – Nelson
            Oct 7 '16 at 9:01










          • Does this apply to all S.T.A.L.K.E.R. games?
            – user598527
            Oct 7 '16 at 10:05






          • 1




            No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
            – Nelson
            Oct 13 '16 at 8:56




















          • Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
            – user598527
            Oct 7 '16 at 8:38










          • I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
            – user598527
            Oct 7 '16 at 8:39










          • On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
            – Nelson
            Oct 7 '16 at 9:01










          • Does this apply to all S.T.A.L.K.E.R. games?
            – user598527
            Oct 7 '16 at 10:05






          • 1




            No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
            – Nelson
            Oct 13 '16 at 8:56


















          Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
          – user598527
          Oct 7 '16 at 8:38




          Please tell more how increasing difficulty makes the game "harder" - do the enemies do more damage?
          – user598527
          Oct 7 '16 at 8:38












          I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
          – user598527
          Oct 7 '16 at 8:39




          I would use Complete mod, but it adds some unwanted changes such as new textures and sounds. I hope there's a mod that only disables the RNG hit system.
          – user598527
          Oct 7 '16 at 8:39












          On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
          – Nelson
          Oct 7 '16 at 9:01




          On top of enemies doing more damage, all bullets will miss less. Conversely, on easier settings, everyone's bullets simply hit less, so it'll feel easier, because you're talking a lot less damage.
          – Nelson
          Oct 7 '16 at 9:01












          Does this apply to all S.T.A.L.K.E.R. games?
          – user598527
          Oct 7 '16 at 10:05




          Does this apply to all S.T.A.L.K.E.R. games?
          – user598527
          Oct 7 '16 at 10:05




          1




          1




          No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
          – Nelson
          Oct 13 '16 at 8:56






          No, it does not. Thankfully. Only this one. The other two are less insane on vanilla.
          – Nelson
          Oct 13 '16 at 8:56















          1














          Please be aware that the accepted answer to this question is based on a common misconception of how the difficulty works, and is mostly false.



          Here's a table that shows the actual differences that the difficulties have (courtesy of /u/Voroseeg from Reddit):



          Stalker Shadow of Chernobyl difficulties



          These values have been directly lifted from the game's data files. As we can see, the player is perfectly accurate on every difficulty in every game in the series, there is no hidden accuracy value and every bullet that hits an enemy will deal damage and is never randomly ignored. The existence of such a variable is a common misconception caused by the relatively high spread of early game weapons causing shots to often land quite a bit away from the center of the reticle. This behavior can be easily verified by shooting at enemies point blank and noticing that indeed 100% of the bullets that connect with the enemy hitbox will have the expected effect.



          Many mods claim to fix the player accuracy issue, however, this should be taken with a pinch of salt, as the issue never existed in the first place. Thus, those mods that claim to do so only edit some entirely unrelated values the modders haven't properly understood and possibly have other unintended consequences.



          The matter of enemy accuracy is a more complicated one, as indeed the game files do include different values for each difficulty, but only the novice difficulty values will ever be chosen. The reason for this is not known, it's possible that it's a bug in the code or that the developers simply decided to dummy out the feature later in the game's development. Thus, the enemy accuracy is also entirely independent of the difficulty, and merely a function of their distance to the player.



          To sum it up: The actual effects that different difficulties do have in Shadow of Chernobyl are simply:




          • the amount of damage the player's weapons do

          • how much damage the player takes

          • amount of loot on corpses and in containers


          There are no other effects until the later games in the series.






          share|improve this answer























          • You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
            – Nelson
            11 hours ago










          • @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
            – user598527
            6 hours ago










          • The submitter states that he didn't create this comparison — do you have the original source?
            – user598527
            5 hours ago










          • And there's no source...
            – Nelson
            1 hour ago
















          1














          Please be aware that the accepted answer to this question is based on a common misconception of how the difficulty works, and is mostly false.



          Here's a table that shows the actual differences that the difficulties have (courtesy of /u/Voroseeg from Reddit):



          Stalker Shadow of Chernobyl difficulties



          These values have been directly lifted from the game's data files. As we can see, the player is perfectly accurate on every difficulty in every game in the series, there is no hidden accuracy value and every bullet that hits an enemy will deal damage and is never randomly ignored. The existence of such a variable is a common misconception caused by the relatively high spread of early game weapons causing shots to often land quite a bit away from the center of the reticle. This behavior can be easily verified by shooting at enemies point blank and noticing that indeed 100% of the bullets that connect with the enemy hitbox will have the expected effect.



          Many mods claim to fix the player accuracy issue, however, this should be taken with a pinch of salt, as the issue never existed in the first place. Thus, those mods that claim to do so only edit some entirely unrelated values the modders haven't properly understood and possibly have other unintended consequences.



          The matter of enemy accuracy is a more complicated one, as indeed the game files do include different values for each difficulty, but only the novice difficulty values will ever be chosen. The reason for this is not known, it's possible that it's a bug in the code or that the developers simply decided to dummy out the feature later in the game's development. Thus, the enemy accuracy is also entirely independent of the difficulty, and merely a function of their distance to the player.



          To sum it up: The actual effects that different difficulties do have in Shadow of Chernobyl are simply:




          • the amount of damage the player's weapons do

          • how much damage the player takes

          • amount of loot on corpses and in containers


          There are no other effects until the later games in the series.






          share|improve this answer























          • You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
            – Nelson
            11 hours ago










          • @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
            – user598527
            6 hours ago










          • The submitter states that he didn't create this comparison — do you have the original source?
            – user598527
            5 hours ago










          • And there's no source...
            – Nelson
            1 hour ago














          1












          1








          1






          Please be aware that the accepted answer to this question is based on a common misconception of how the difficulty works, and is mostly false.



          Here's a table that shows the actual differences that the difficulties have (courtesy of /u/Voroseeg from Reddit):



          Stalker Shadow of Chernobyl difficulties



          These values have been directly lifted from the game's data files. As we can see, the player is perfectly accurate on every difficulty in every game in the series, there is no hidden accuracy value and every bullet that hits an enemy will deal damage and is never randomly ignored. The existence of such a variable is a common misconception caused by the relatively high spread of early game weapons causing shots to often land quite a bit away from the center of the reticle. This behavior can be easily verified by shooting at enemies point blank and noticing that indeed 100% of the bullets that connect with the enemy hitbox will have the expected effect.



          Many mods claim to fix the player accuracy issue, however, this should be taken with a pinch of salt, as the issue never existed in the first place. Thus, those mods that claim to do so only edit some entirely unrelated values the modders haven't properly understood and possibly have other unintended consequences.



          The matter of enemy accuracy is a more complicated one, as indeed the game files do include different values for each difficulty, but only the novice difficulty values will ever be chosen. The reason for this is not known, it's possible that it's a bug in the code or that the developers simply decided to dummy out the feature later in the game's development. Thus, the enemy accuracy is also entirely independent of the difficulty, and merely a function of their distance to the player.



          To sum it up: The actual effects that different difficulties do have in Shadow of Chernobyl are simply:




          • the amount of damage the player's weapons do

          • how much damage the player takes

          • amount of loot on corpses and in containers


          There are no other effects until the later games in the series.






          share|improve this answer














          Please be aware that the accepted answer to this question is based on a common misconception of how the difficulty works, and is mostly false.



          Here's a table that shows the actual differences that the difficulties have (courtesy of /u/Voroseeg from Reddit):



          Stalker Shadow of Chernobyl difficulties



          These values have been directly lifted from the game's data files. As we can see, the player is perfectly accurate on every difficulty in every game in the series, there is no hidden accuracy value and every bullet that hits an enemy will deal damage and is never randomly ignored. The existence of such a variable is a common misconception caused by the relatively high spread of early game weapons causing shots to often land quite a bit away from the center of the reticle. This behavior can be easily verified by shooting at enemies point blank and noticing that indeed 100% of the bullets that connect with the enemy hitbox will have the expected effect.



          Many mods claim to fix the player accuracy issue, however, this should be taken with a pinch of salt, as the issue never existed in the first place. Thus, those mods that claim to do so only edit some entirely unrelated values the modders haven't properly understood and possibly have other unintended consequences.



          The matter of enemy accuracy is a more complicated one, as indeed the game files do include different values for each difficulty, but only the novice difficulty values will ever be chosen. The reason for this is not known, it's possible that it's a bug in the code or that the developers simply decided to dummy out the feature later in the game's development. Thus, the enemy accuracy is also entirely independent of the difficulty, and merely a function of their distance to the player.



          To sum it up: The actual effects that different difficulties do have in Shadow of Chernobyl are simply:




          • the amount of damage the player's weapons do

          • how much damage the player takes

          • amount of loot on corpses and in containers


          There are no other effects until the later games in the series.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 5 hours ago









          user598527

          3,25822369




          3,25822369










          answered 19 hours ago









          KryomaaniKryomaani

          12418




          12418












          • You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
            – Nelson
            11 hours ago










          • @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
            – user598527
            6 hours ago










          • The submitter states that he didn't create this comparison — do you have the original source?
            – user598527
            5 hours ago










          • And there's no source...
            – Nelson
            1 hour ago


















          • You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
            – Nelson
            11 hours ago










          • @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
            – user598527
            6 hours ago










          • The submitter states that he didn't create this comparison — do you have the original source?
            – user598527
            5 hours ago










          • And there's no source...
            – Nelson
            1 hour ago
















          You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
          – Nelson
          11 hours ago




          You listed a Reddit author but didn't post any sources. I would like to read up on his analysis.
          – Nelson
          11 hours ago












          @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
          – user598527
          6 hours ago




          @Nelson I assume that this is the post: old.reddit.com/r/stalker/comments/7fxvt5/…
          – user598527
          6 hours ago












          The submitter states that he didn't create this comparison — do you have the original source?
          – user598527
          5 hours ago




          The submitter states that he didn't create this comparison — do you have the original source?
          – user598527
          5 hours ago












          And there's no source...
          – Nelson
          1 hour ago




          And there's no source...
          – Nelson
          1 hour ago


















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