Why do enemies spawn again?












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I just started playing Sekiro Shadow Die Twice. I played all Dark Souls games and I know that when you die or rest in bonfire enemies come back to life but I know the stories and Theories behind this.



What is the reason in Sekiro that enemies come back to life again? There's an undying person at temple but I think that's different from others isn't it?










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    1















    I just started playing Sekiro Shadow Die Twice. I played all Dark Souls games and I know that when you die or rest in bonfire enemies come back to life but I know the stories and Theories behind this.



    What is the reason in Sekiro that enemies come back to life again? There's an undying person at temple but I think that's different from others isn't it?










    share|improve this question



























      1












      1








      1








      I just started playing Sekiro Shadow Die Twice. I played all Dark Souls games and I know that when you die or rest in bonfire enemies come back to life but I know the stories and Theories behind this.



      What is the reason in Sekiro that enemies come back to life again? There's an undying person at temple but I think that's different from others isn't it?










      share|improve this question
















      I just started playing Sekiro Shadow Die Twice. I played all Dark Souls games and I know that when you die or rest in bonfire enemies come back to life but I know the stories and Theories behind this.



      What is the reason in Sekiro that enemies come back to life again? There's an undying person at temple but I think that's different from others isn't it?







      sekiro-shadows-die-twice






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      edited 3 mins ago









      Robotnik

      27.1k43127225




      27.1k43127225










      asked 2 hours ago









      BlackCrystalBlackCrystal

      1085




      1085






















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          It's more likely design choices (not officially lore-specific, like @senpai mentioned) to make sure players cannot go back and forth from the bonfire to clear the whole map without worrying about HP.






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            It's just for the sake of gameplay, just like how the Souls series of games did it. There isn't an official lore-specific reason why enemies keep respawning when you rest at a bonfire either, it's simply the way the game is designed, and given that Sekiro is also from FROMsoftware, resting at a Sculptor's Idol doesn't have a lore reason behind it.






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              2 Answers
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              1














              It's more likely design choices (not officially lore-specific, like @senpai mentioned) to make sure players cannot go back and forth from the bonfire to clear the whole map without worrying about HP.






              share|improve this answer




























                1














                It's more likely design choices (not officially lore-specific, like @senpai mentioned) to make sure players cannot go back and forth from the bonfire to clear the whole map without worrying about HP.






                share|improve this answer


























                  1












                  1








                  1







                  It's more likely design choices (not officially lore-specific, like @senpai mentioned) to make sure players cannot go back and forth from the bonfire to clear the whole map without worrying about HP.






                  share|improve this answer













                  It's more likely design choices (not officially lore-specific, like @senpai mentioned) to make sure players cannot go back and forth from the bonfire to clear the whole map without worrying about HP.







                  share|improve this answer












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                  answered 1 hour ago









                  HKJefferHKJeffer

                  785




                  785

























                      0














                      It's just for the sake of gameplay, just like how the Souls series of games did it. There isn't an official lore-specific reason why enemies keep respawning when you rest at a bonfire either, it's simply the way the game is designed, and given that Sekiro is also from FROMsoftware, resting at a Sculptor's Idol doesn't have a lore reason behind it.






                      share|improve this answer




























                        0














                        It's just for the sake of gameplay, just like how the Souls series of games did it. There isn't an official lore-specific reason why enemies keep respawning when you rest at a bonfire either, it's simply the way the game is designed, and given that Sekiro is also from FROMsoftware, resting at a Sculptor's Idol doesn't have a lore reason behind it.






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                          It's just for the sake of gameplay, just like how the Souls series of games did it. There isn't an official lore-specific reason why enemies keep respawning when you rest at a bonfire either, it's simply the way the game is designed, and given that Sekiro is also from FROMsoftware, resting at a Sculptor's Idol doesn't have a lore reason behind it.






                          share|improve this answer













                          It's just for the sake of gameplay, just like how the Souls series of games did it. There isn't an official lore-specific reason why enemies keep respawning when you rest at a bonfire either, it's simply the way the game is designed, and given that Sekiro is also from FROMsoftware, resting at a Sculptor's Idol doesn't have a lore reason behind it.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 2 hours ago









                          senpaisenpai

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                          41.9k135374590






























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