How do I test for when someone kills all of the zombies in an area?












0















I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.










share|improve this question














bumped to the homepage by Community 5 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42
















0















I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.










share|improve this question














bumped to the homepage by Community 5 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42














0












0








0








I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.










share|improve this question














I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.







minecraft minecraft-commands minecraft-windows-10






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 6 at 15:00









joejoe

6




6





bumped to the homepage by Community 5 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community 5 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.










  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42














  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42








2




2





What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

– SpiceWeasel
Jan 6 at 20:42





What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

– SpiceWeasel
Jan 6 at 20:42










1 Answer
1






active

oldest

votes


















0














A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer





















  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    13 hours ago











Your Answer








StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "41"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f344556%2fhow-do-i-test-for-when-someone-kills-all-of-the-zombies-in-an-area%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer





















  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    13 hours ago
















0














A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer





















  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    13 hours ago














0












0








0







A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer















A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch







share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 8 at 3:36

























answered Jan 7 at 14:34









BratworstBratworst

9111




9111








  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    13 hours ago














  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    13 hours ago








1




1





As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

– Jayden
Jan 9 at 1:59





As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

– Jayden
Jan 9 at 1:59













Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

– MBraedley
13 hours ago





Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

– MBraedley
13 hours ago


















draft saved

draft discarded




















































Thanks for contributing an answer to Arqade!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f344556%2fhow-do-i-test-for-when-someone-kills-all-of-the-zombies-in-an-area%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Hivernacle

Fluorita

Hulsita