Why hostile mobs start to spawn then all of a sudden they just vanish? Minecraft 1.10.2
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This is a very strange phenomenon hostile mobs will start spawning at night then all of a sudden vanish with out a trace within 2 days (Minecraft time). First they spawned regularly within the world I created then my game froze and crashed twice now when I go into the game no hostile mobs spawn at all and no crashing occurs.
FML Log
Modlist I am using
If this isn't the right place to have this answered then I will go to Minecraft forge to ask this.
Edit: Hmmmm...I'm going to check something out really quick and see if the problem is what I think it is.
Re-Edit: I found out the issue. It was that I had a mob spawn editor mod named NoMobsSpawnOnTrees. The spawns per tick was set to 0.0 so I set it to 20.0. So far hostile mobs do spawn at night now
Extra spawning tries per tick. This only applies to hostile mobs.
D:extraSpawningTries=20.0 <-- was set to 0.0 before
Make sure you set this in the settings if you want hostile mobs to spawn at night.
minecraft minecraft-forge
bumped to the homepage by Community♦ 4 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
This is a very strange phenomenon hostile mobs will start spawning at night then all of a sudden vanish with out a trace within 2 days (Minecraft time). First they spawned regularly within the world I created then my game froze and crashed twice now when I go into the game no hostile mobs spawn at all and no crashing occurs.
FML Log
Modlist I am using
If this isn't the right place to have this answered then I will go to Minecraft forge to ask this.
Edit: Hmmmm...I'm going to check something out really quick and see if the problem is what I think it is.
Re-Edit: I found out the issue. It was that I had a mob spawn editor mod named NoMobsSpawnOnTrees. The spawns per tick was set to 0.0 so I set it to 20.0. So far hostile mobs do spawn at night now
Extra spawning tries per tick. This only applies to hostile mobs.
D:extraSpawningTries=20.0 <-- was set to 0.0 before
Make sure you set this in the settings if you want hostile mobs to spawn at night.
minecraft minecraft-forge
bumped to the homepage by Community♦ 4 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
4
Instead of editing your question, why not answer it? Because right now, it looks like your question is unanswered when the problem has been fixed. Also, anyone having a similar issue will think your question is unanswered.
– Daniel G
Oct 2 '16 at 12:46
add a comment |
This is a very strange phenomenon hostile mobs will start spawning at night then all of a sudden vanish with out a trace within 2 days (Minecraft time). First they spawned regularly within the world I created then my game froze and crashed twice now when I go into the game no hostile mobs spawn at all and no crashing occurs.
FML Log
Modlist I am using
If this isn't the right place to have this answered then I will go to Minecraft forge to ask this.
Edit: Hmmmm...I'm going to check something out really quick and see if the problem is what I think it is.
Re-Edit: I found out the issue. It was that I had a mob spawn editor mod named NoMobsSpawnOnTrees. The spawns per tick was set to 0.0 so I set it to 20.0. So far hostile mobs do spawn at night now
Extra spawning tries per tick. This only applies to hostile mobs.
D:extraSpawningTries=20.0 <-- was set to 0.0 before
Make sure you set this in the settings if you want hostile mobs to spawn at night.
minecraft minecraft-forge
This is a very strange phenomenon hostile mobs will start spawning at night then all of a sudden vanish with out a trace within 2 days (Minecraft time). First they spawned regularly within the world I created then my game froze and crashed twice now when I go into the game no hostile mobs spawn at all and no crashing occurs.
FML Log
Modlist I am using
If this isn't the right place to have this answered then I will go to Minecraft forge to ask this.
Edit: Hmmmm...I'm going to check something out really quick and see if the problem is what I think it is.
Re-Edit: I found out the issue. It was that I had a mob spawn editor mod named NoMobsSpawnOnTrees. The spawns per tick was set to 0.0 so I set it to 20.0. So far hostile mobs do spawn at night now
Extra spawning tries per tick. This only applies to hostile mobs.
D:extraSpawningTries=20.0 <-- was set to 0.0 before
Make sure you set this in the settings if you want hostile mobs to spawn at night.
minecraft minecraft-forge
minecraft minecraft-forge
edited Sep 30 '16 at 5:22
DatrixTHLK
asked Sep 30 '16 at 4:19
DatrixTHLKDatrixTHLK
242
242
bumped to the homepage by Community♦ 4 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 4 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
4
Instead of editing your question, why not answer it? Because right now, it looks like your question is unanswered when the problem has been fixed. Also, anyone having a similar issue will think your question is unanswered.
– Daniel G
Oct 2 '16 at 12:46
add a comment |
4
Instead of editing your question, why not answer it? Because right now, it looks like your question is unanswered when the problem has been fixed. Also, anyone having a similar issue will think your question is unanswered.
– Daniel G
Oct 2 '16 at 12:46
4
4
Instead of editing your question, why not answer it? Because right now, it looks like your question is unanswered when the problem has been fixed. Also, anyone having a similar issue will think your question is unanswered.
– Daniel G
Oct 2 '16 at 12:46
Instead of editing your question, why not answer it? Because right now, it looks like your question is unanswered when the problem has been fixed. Also, anyone having a similar issue will think your question is unanswered.
– Daniel G
Oct 2 '16 at 12:46
add a comment |
1 Answer
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If it was not a mod pack, I would say that hostile mobs naturally despawn afer a period of time. If you move to far away from the mobs, they will despawn from that area and spawn in a dark areas somewhere around you. This point is made when testing mobs in a fortress and overworld. In the overworld, I have tested the theory that mobs despawn after you die. This is false. If you die near the spawn area or bed (if you have one), you will respawn and the mobs are still there. However, lets say you died in a fortress that is 2000 blocks away from where you spawned. After awhile of you not being near there, those mobs automatically despawn from that area just so they could spawn where you are. As for the never spawning at all, there are only 2 options. The first is that the light level is too high for them to spawn, and they instead gather in underground caves. The second is that, ultimately, you glitched your game This sometimes happens with save files if not properly shut down, and you may need to modify the file or just create a new world.
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If it was not a mod pack, I would say that hostile mobs naturally despawn afer a period of time. If you move to far away from the mobs, they will despawn from that area and spawn in a dark areas somewhere around you. This point is made when testing mobs in a fortress and overworld. In the overworld, I have tested the theory that mobs despawn after you die. This is false. If you die near the spawn area or bed (if you have one), you will respawn and the mobs are still there. However, lets say you died in a fortress that is 2000 blocks away from where you spawned. After awhile of you not being near there, those mobs automatically despawn from that area just so they could spawn where you are. As for the never spawning at all, there are only 2 options. The first is that the light level is too high for them to spawn, and they instead gather in underground caves. The second is that, ultimately, you glitched your game This sometimes happens with save files if not properly shut down, and you may need to modify the file or just create a new world.
add a comment |
If it was not a mod pack, I would say that hostile mobs naturally despawn afer a period of time. If you move to far away from the mobs, they will despawn from that area and spawn in a dark areas somewhere around you. This point is made when testing mobs in a fortress and overworld. In the overworld, I have tested the theory that mobs despawn after you die. This is false. If you die near the spawn area or bed (if you have one), you will respawn and the mobs are still there. However, lets say you died in a fortress that is 2000 blocks away from where you spawned. After awhile of you not being near there, those mobs automatically despawn from that area just so they could spawn where you are. As for the never spawning at all, there are only 2 options. The first is that the light level is too high for them to spawn, and they instead gather in underground caves. The second is that, ultimately, you glitched your game This sometimes happens with save files if not properly shut down, and you may need to modify the file or just create a new world.
add a comment |
If it was not a mod pack, I would say that hostile mobs naturally despawn afer a period of time. If you move to far away from the mobs, they will despawn from that area and spawn in a dark areas somewhere around you. This point is made when testing mobs in a fortress and overworld. In the overworld, I have tested the theory that mobs despawn after you die. This is false. If you die near the spawn area or bed (if you have one), you will respawn and the mobs are still there. However, lets say you died in a fortress that is 2000 blocks away from where you spawned. After awhile of you not being near there, those mobs automatically despawn from that area just so they could spawn where you are. As for the never spawning at all, there are only 2 options. The first is that the light level is too high for them to spawn, and they instead gather in underground caves. The second is that, ultimately, you glitched your game This sometimes happens with save files if not properly shut down, and you may need to modify the file or just create a new world.
If it was not a mod pack, I would say that hostile mobs naturally despawn afer a period of time. If you move to far away from the mobs, they will despawn from that area and spawn in a dark areas somewhere around you. This point is made when testing mobs in a fortress and overworld. In the overworld, I have tested the theory that mobs despawn after you die. This is false. If you die near the spawn area or bed (if you have one), you will respawn and the mobs are still there. However, lets say you died in a fortress that is 2000 blocks away from where you spawned. After awhile of you not being near there, those mobs automatically despawn from that area just so they could spawn where you are. As for the never spawning at all, there are only 2 options. The first is that the light level is too high for them to spawn, and they instead gather in underground caves. The second is that, ultimately, you glitched your game This sometimes happens with save files if not properly shut down, and you may need to modify the file or just create a new world.
edited Jan 27 '17 at 4:59
Vemonus
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56k42218344
answered Jan 27 '17 at 4:44
XenoXaviersXenoXaviers
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4
Instead of editing your question, why not answer it? Because right now, it looks like your question is unanswered when the problem has been fixed. Also, anyone having a similar issue will think your question is unanswered.
– Daniel G
Oct 2 '16 at 12:46