Test if there is a minimum amount of mobs within a radius without a scoreboard?












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I want to create a re-spawn system for the enemies in the different map areas. I could use a counter on a scoreboard with an armor stand as the entity but with all the areas I have in my map I think it would cause lag.



For example:



I want 5 zombies in an area of 20 block, the player comes and kills 2 of them. The player leaves. The system re-spawns the dead mobs making a total of 5 again.



I know how to test if the player left the area:



/testfor @a[r={radius}]


But what I don't know how to test for the minimum amount of enemies without a scoreboard i can't make it.



I tried the Count modifier in the selector but I realized that is not how it works. I tried something like this:



/testfor @e[type={entity},r={radius},c={amount}]


but it would activate when there was only 1.



In the end:



Is there a way too test for a minimum amount of mobs in a certain radius without a scoreboard?









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    I want to create a re-spawn system for the enemies in the different map areas. I could use a counter on a scoreboard with an armor stand as the entity but with all the areas I have in my map I think it would cause lag.



    For example:



    I want 5 zombies in an area of 20 block, the player comes and kills 2 of them. The player leaves. The system re-spawns the dead mobs making a total of 5 again.



    I know how to test if the player left the area:



    /testfor @a[r={radius}]


    But what I don't know how to test for the minimum amount of enemies without a scoreboard i can't make it.



    I tried the Count modifier in the selector but I realized that is not how it works. I tried something like this:



    /testfor @e[type={entity},r={radius},c={amount}]


    but it would activate when there was only 1.



    In the end:



    Is there a way too test for a minimum amount of mobs in a certain radius without a scoreboard?









    share







    New contributor




    martor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























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      0








      I want to create a re-spawn system for the enemies in the different map areas. I could use a counter on a scoreboard with an armor stand as the entity but with all the areas I have in my map I think it would cause lag.



      For example:



      I want 5 zombies in an area of 20 block, the player comes and kills 2 of them. The player leaves. The system re-spawns the dead mobs making a total of 5 again.



      I know how to test if the player left the area:



      /testfor @a[r={radius}]


      But what I don't know how to test for the minimum amount of enemies without a scoreboard i can't make it.



      I tried the Count modifier in the selector but I realized that is not how it works. I tried something like this:



      /testfor @e[type={entity},r={radius},c={amount}]


      but it would activate when there was only 1.



      In the end:



      Is there a way too test for a minimum amount of mobs in a certain radius without a scoreboard?









      share







      New contributor




      martor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I want to create a re-spawn system for the enemies in the different map areas. I could use a counter on a scoreboard with an armor stand as the entity but with all the areas I have in my map I think it would cause lag.



      For example:



      I want 5 zombies in an area of 20 block, the player comes and kills 2 of them. The player leaves. The system re-spawns the dead mobs making a total of 5 again.



      I know how to test if the player left the area:



      /testfor @a[r={radius}]


      But what I don't know how to test for the minimum amount of enemies without a scoreboard i can't make it.



      I tried the Count modifier in the selector but I realized that is not how it works. I tried something like this:



      /testfor @e[type={entity},r={radius},c={amount}]


      but it would activate when there was only 1.



      In the end:



      Is there a way too test for a minimum amount of mobs in a certain radius without a scoreboard?







      minecraft





      share







      New contributor




      martor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      martor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






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      asked 43 secs ago









      martormartor

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      New contributor





      martor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      martor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















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