Minecraft: How can I identify all players within a given radius of a player?












0















Version 1.13



I'm creating a spell book, and have two self heal spells that are working fine, but hitting a wall trying to make a group heal.



The working spell Heal 1 is a stack of six command blocks, always active, first on repeat, all others on chain. I have a scoreboard trigger for spellHeal1, and a spell book that activates the trigger when a player clicks the spell name. This is all working currently.



Command blocks:



1: execute as @a[level=1..,scores={spellHeal1=1}] run scoreboard players set @s spellHeal1 2
2: scoreboard players set @a[scores={spellHeal1=1}] spellHeal1 0
3: xp add @a[scores={spellHeal1=2}] -7 points
4: effect give @a[scores={spellHeal1=2}] minecraft:instant_health
5: scoreboard players set @a[scores={spellHeal1=2}] spellHeal1 0
6: scoreboard players enable @a spellHeal1


For the group heal, blocks 1-3 will still work for identifying the player casting the spell, resetting it for anyone that didn't have enough XP, and subtracting XP for successful casters. Blocks 5 and 6 will work for resetting the spell trigger for everyone every cycle.



I need to replace block 4 with something that will give the effect to all players within a 10 block radius of the players with spellHeal1=2 (i.e. the casters). I'm thinking it'll be something along the lines of creating an invisible entity at player location, or maybe a falling_block, and then giving the effect within a radius of that, but I'm hitting a mental block here. I've never used either of those things, just played with them a bit following tutorials. Haven't fully wrapped my head around properly implementing them.



Any ideas?



Also, this is my first stackexchange post. I think this is following the rules, and I didn't see any duplicate question. Similar posts were fundamentally different and I didn't see a way to port them. Please let me know if I'm mistaken on either point.



Thanks!









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    0















    Version 1.13



    I'm creating a spell book, and have two self heal spells that are working fine, but hitting a wall trying to make a group heal.



    The working spell Heal 1 is a stack of six command blocks, always active, first on repeat, all others on chain. I have a scoreboard trigger for spellHeal1, and a spell book that activates the trigger when a player clicks the spell name. This is all working currently.



    Command blocks:



    1: execute as @a[level=1..,scores={spellHeal1=1}] run scoreboard players set @s spellHeal1 2
    2: scoreboard players set @a[scores={spellHeal1=1}] spellHeal1 0
    3: xp add @a[scores={spellHeal1=2}] -7 points
    4: effect give @a[scores={spellHeal1=2}] minecraft:instant_health
    5: scoreboard players set @a[scores={spellHeal1=2}] spellHeal1 0
    6: scoreboard players enable @a spellHeal1


    For the group heal, blocks 1-3 will still work for identifying the player casting the spell, resetting it for anyone that didn't have enough XP, and subtracting XP for successful casters. Blocks 5 and 6 will work for resetting the spell trigger for everyone every cycle.



    I need to replace block 4 with something that will give the effect to all players within a 10 block radius of the players with spellHeal1=2 (i.e. the casters). I'm thinking it'll be something along the lines of creating an invisible entity at player location, or maybe a falling_block, and then giving the effect within a radius of that, but I'm hitting a mental block here. I've never used either of those things, just played with them a bit following tutorials. Haven't fully wrapped my head around properly implementing them.



    Any ideas?



    Also, this is my first stackexchange post. I think this is following the rules, and I didn't see any duplicate question. Similar posts were fundamentally different and I didn't see a way to port them. Please let me know if I'm mistaken on either point.



    Thanks!









    share







    New contributor




    Raymond Williams is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      0












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      0








      Version 1.13



      I'm creating a spell book, and have two self heal spells that are working fine, but hitting a wall trying to make a group heal.



      The working spell Heal 1 is a stack of six command blocks, always active, first on repeat, all others on chain. I have a scoreboard trigger for spellHeal1, and a spell book that activates the trigger when a player clicks the spell name. This is all working currently.



      Command blocks:



      1: execute as @a[level=1..,scores={spellHeal1=1}] run scoreboard players set @s spellHeal1 2
      2: scoreboard players set @a[scores={spellHeal1=1}] spellHeal1 0
      3: xp add @a[scores={spellHeal1=2}] -7 points
      4: effect give @a[scores={spellHeal1=2}] minecraft:instant_health
      5: scoreboard players set @a[scores={spellHeal1=2}] spellHeal1 0
      6: scoreboard players enable @a spellHeal1


      For the group heal, blocks 1-3 will still work for identifying the player casting the spell, resetting it for anyone that didn't have enough XP, and subtracting XP for successful casters. Blocks 5 and 6 will work for resetting the spell trigger for everyone every cycle.



      I need to replace block 4 with something that will give the effect to all players within a 10 block radius of the players with spellHeal1=2 (i.e. the casters). I'm thinking it'll be something along the lines of creating an invisible entity at player location, or maybe a falling_block, and then giving the effect within a radius of that, but I'm hitting a mental block here. I've never used either of those things, just played with them a bit following tutorials. Haven't fully wrapped my head around properly implementing them.



      Any ideas?



      Also, this is my first stackexchange post. I think this is following the rules, and I didn't see any duplicate question. Similar posts were fundamentally different and I didn't see a way to port them. Please let me know if I'm mistaken on either point.



      Thanks!









      share







      New contributor




      Raymond Williams is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      Version 1.13



      I'm creating a spell book, and have two self heal spells that are working fine, but hitting a wall trying to make a group heal.



      The working spell Heal 1 is a stack of six command blocks, always active, first on repeat, all others on chain. I have a scoreboard trigger for spellHeal1, and a spell book that activates the trigger when a player clicks the spell name. This is all working currently.



      Command blocks:



      1: execute as @a[level=1..,scores={spellHeal1=1}] run scoreboard players set @s spellHeal1 2
      2: scoreboard players set @a[scores={spellHeal1=1}] spellHeal1 0
      3: xp add @a[scores={spellHeal1=2}] -7 points
      4: effect give @a[scores={spellHeal1=2}] minecraft:instant_health
      5: scoreboard players set @a[scores={spellHeal1=2}] spellHeal1 0
      6: scoreboard players enable @a spellHeal1


      For the group heal, blocks 1-3 will still work for identifying the player casting the spell, resetting it for anyone that didn't have enough XP, and subtracting XP for successful casters. Blocks 5 and 6 will work for resetting the spell trigger for everyone every cycle.



      I need to replace block 4 with something that will give the effect to all players within a 10 block radius of the players with spellHeal1=2 (i.e. the casters). I'm thinking it'll be something along the lines of creating an invisible entity at player location, or maybe a falling_block, and then giving the effect within a radius of that, but I'm hitting a mental block here. I've never used either of those things, just played with them a bit following tutorials. Haven't fully wrapped my head around properly implementing them.



      Any ideas?



      Also, this is my first stackexchange post. I think this is following the rules, and I didn't see any duplicate question. Similar posts were fundamentally different and I didn't see a way to port them. Please let me know if I'm mistaken on either point.



      Thanks!







      minecraft minecraft-commands





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      Raymond Williams is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      New contributor




      Raymond Williams is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Raymond Williams is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Raymond Williams is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















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