How to have enhanced steering buttons with SAS in Kerbal Space program?
What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.
kerbal-space-program
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What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.
kerbal-space-program
add a comment |
What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.
kerbal-space-program
What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.
kerbal-space-program
kerbal-space-program
edited Dec 28 '18 at 1:51
Robotnik♦
27.2k42126224
27.2k42126224
asked Dec 27 '18 at 19:41
mcfly softmcfly soft
132116
132116
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3 Answers
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Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.
If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
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Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.
add a comment |
How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.
If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
add a comment |
Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.
If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
add a comment |
Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.
If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.
Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.
If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.
answered Jan 5 at 12:59
Jeffrey HantinJeffrey Hantin
1563
1563
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
add a comment |
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.
– SF.
Jan 17 at 14:03
add a comment |
Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.
add a comment |
Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.
add a comment |
Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.
Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.
edited Dec 28 '18 at 8:48
Wrigglenite
31.7k18119170
31.7k18119170
answered Dec 28 '18 at 8:00
mcfly softmcfly soft
132116
132116
add a comment |
add a comment |
How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.
New contributor
add a comment |
How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.
New contributor
add a comment |
How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.
New contributor
How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.
New contributor
New contributor
answered 9 mins ago
Enrico CogliatiEnrico Cogliati
1
1
New contributor
New contributor
add a comment |
add a comment |
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