How do I test for when someone kills all of the zombies in an area?
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
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I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
bumped to the homepage by Community♦ 5 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
add a comment |
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
minecraft minecraft-commands minecraft-windows-10
asked Jan 6 at 15:00
joejoe
6
6
bumped to the homepage by Community♦ 5 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 5 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
add a comment |
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
2
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
add a comment |
1 Answer
1
active
oldest
votes
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
13 hours ago
add a comment |
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1 Answer
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1 Answer
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A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
13 hours ago
add a comment |
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
13 hours ago
add a comment |
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
edited Jan 8 at 3:36
answered Jan 7 at 14:34
BratworstBratworst
9111
9111
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
13 hours ago
add a comment |
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
13 hours ago
1
1
As the question states, the post is for bedrock edition. Specifying that the selector
r
should be substituted with distance
for java edition is not required, since /testfor
has been replaced with /execute
in the Java edition.– Jayden
Jan 9 at 1:59
As the question states, the post is for bedrock edition. Specifying that the selector
r
should be substituted with distance
for java edition is not required, since /testfor
has been replaced with /execute
in the Java edition.– Jayden
Jan 9 at 1:59
Also, please don't use
testfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor
.– MBraedley
13 hours ago
Also, please don't use
testfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor
.– MBraedley
13 hours ago
add a comment |
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2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42