How do I choose what horse I spawn?





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11















There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1} Summons a Tamed Skeleton horse with full health.



So my real question here is:




  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?


    • For example: how would you spawn a brown horse with white spots and 14 health?




Or just whether or not something like that is possible?










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  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50


















11















There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1} Summons a Tamed Skeleton horse with full health.



So my real question here is:




  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?


    • For example: how would you spawn a brown horse with white spots and 14 health?




Or just whether or not something like that is possible?










share|improve this question




















  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50














11












11








11








There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1} Summons a Tamed Skeleton horse with full health.



So my real question here is:




  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?


    • For example: how would you spawn a brown horse with white spots and 14 health?




Or just whether or not something like that is possible?










share|improve this question
















There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ {Type:4,Tame:1} Summons a Tamed Skeleton horse with full health.



So my real question here is:




  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?


    • For example: how would you spawn a brown horse with white spots and 14 health?




Or just whether or not something like that is possible?







minecraft minecraft-commands






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edited 5 mins ago









pppery

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asked Jan 23 '14 at 8:23









SOLIDShiftSOLIDShift

2062615




2062615








  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50














  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50








3




3





Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

– Arperum
Jan 23 '14 at 8:50





Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

– Arperum
Jan 23 '14 at 8:50










3 Answers
3






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9














The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




{Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}


Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






share|improve this answer


























  • I took a while to try this and unfortunately it wasn't working.

    – SOLIDShift
    Jan 24 '14 at 0:09











  • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

    – Kcats
    Jan 24 '14 at 8:27













  • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

    – SOLIDShift
    Jan 24 '14 at 9:14











  • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

    – Kcats
    Jan 24 '14 at 14:14











  • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

    – SOLIDShift
    Jan 24 '14 at 21:13



















0














This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



To summon a horse, some things have changed.



First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



The dataTag is where we can add health, color, tame, saddle, name, and attributes.



{Tame:1} will yield a tame horse.



{Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}} will yield a tame horse with a saddle.



CustomName:"Example Name" gives horse a name.



Health: summons a horse with the specified health .



Variant is used to select horse colors.



Your example of a brown horse with white spots and health of 14 would be:



/summon horse ~ ~ ~1 {Variant:771,Health:14}


The same horse only tame, with saddle, and named 'Charlie'



/summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}


Here is the wiki for a lot more information, including a variant chart for the different colors.






share|improve this answer































    -1














    You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






    share|improve this answer
























      protected by Frank Jan 17 '15 at 15:17



      Thank you for your interest in this question.
      Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).



      Would you like to answer one of these unanswered questions instead?














      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      9














      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      {Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






      share|improve this answer


























      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27













      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13
















      9














      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      {Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






      share|improve this answer


























      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27













      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13














      9












      9








      9







      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      {Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






      share|improve this answer















      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      {Variant:515,Health:28,Attributes:[{Name:generic.maxHealth,Base:28}],Tame:1,Saddle:true}


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Jan 24 '14 at 13:59

























      answered Jan 23 '14 at 9:07









      KcatsKcats

      5,49912332




      5,49912332













      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27













      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13



















      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27













      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13

















      I took a while to try this and unfortunately it wasn't working.

      – SOLIDShift
      Jan 24 '14 at 0:09





      I took a while to try this and unfortunately it wasn't working.

      – SOLIDShift
      Jan 24 '14 at 0:09













      @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

      – Kcats
      Jan 24 '14 at 8:27







      @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

      – Kcats
      Jan 24 '14 at 8:27















      Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

      – SOLIDShift
      Jan 24 '14 at 9:14





      Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [{Name:generic.maxHealth,Base:28}] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

      – SOLIDShift
      Jan 24 '14 at 9:14













      @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

      – Kcats
      Jan 24 '14 at 14:14





      @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

      – Kcats
      Jan 24 '14 at 14:14













      :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

      – SOLIDShift
      Jan 24 '14 at 21:13





      :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

      – SOLIDShift
      Jan 24 '14 at 21:13













      0














      This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



      To summon a horse, some things have changed.



      First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



      Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



      The dataTag is where we can add health, color, tame, saddle, name, and attributes.



      {Tame:1} will yield a tame horse.



      {Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}} will yield a tame horse with a saddle.



      CustomName:"Example Name" gives horse a name.



      Health: summons a horse with the specified health .



      Variant is used to select horse colors.



      Your example of a brown horse with white spots and health of 14 would be:



      /summon horse ~ ~ ~1 {Variant:771,Health:14}


      The same horse only tame, with saddle, and named 'Charlie'



      /summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}


      Here is the wiki for a lot more information, including a variant chart for the different colors.






      share|improve this answer




























        0














        This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



        To summon a horse, some things have changed.



        First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



        Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



        The dataTag is where we can add health, color, tame, saddle, name, and attributes.



        {Tame:1} will yield a tame horse.



        {Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}} will yield a tame horse with a saddle.



        CustomName:"Example Name" gives horse a name.



        Health: summons a horse with the specified health .



        Variant is used to select horse colors.



        Your example of a brown horse with white spots and health of 14 would be:



        /summon horse ~ ~ ~1 {Variant:771,Health:14}


        The same horse only tame, with saddle, and named 'Charlie'



        /summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}


        Here is the wiki for a lot more information, including a variant chart for the different colors.






        share|improve this answer


























          0












          0








          0







          This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



          To summon a horse, some things have changed.



          First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



          Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



          The dataTag is where we can add health, color, tame, saddle, name, and attributes.



          {Tame:1} will yield a tame horse.



          {Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}} will yield a tame horse with a saddle.



          CustomName:"Example Name" gives horse a name.



          Health: summons a horse with the specified health .



          Variant is used to select horse colors.



          Your example of a brown horse with white spots and health of 14 would be:



          /summon horse ~ ~ ~1 {Variant:771,Health:14}


          The same horse only tame, with saddle, and named 'Charlie'



          /summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}


          Here is the wiki for a lot more information, including a variant chart for the different colors.






          share|improve this answer













          This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



          To summon a horse, some things have changed.



          First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



          Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



          The dataTag is where we can add health, color, tame, saddle, name, and attributes.



          {Tame:1} will yield a tame horse.



          {Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}} will yield a tame horse with a saddle.



          CustomName:"Example Name" gives horse a name.



          Health: summons a horse with the specified health .



          Variant is used to select horse colors.



          Your example of a brown horse with white spots and health of 14 would be:



          /summon horse ~ ~ ~1 {Variant:771,Health:14}


          The same horse only tame, with saddle, and named 'Charlie'



          /summon horse ~ ~ ~1 {Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:{id:"minecraft:saddle",Count:1}}


          Here is the wiki for a lot more information, including a variant chart for the different colors.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Sep 8 '17 at 21:47









          IronAnvilIronAnvil

          5,0731527




          5,0731527























              -1














              You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






              share|improve this answer






























                -1














                You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






                share|improve this answer




























                  -1












                  -1








                  -1







                  You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






                  share|improve this answer















                  You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Mar 19 '14 at 19:15









                  3ventic

                  21.6k3198152




                  21.6k3198152










                  answered Mar 19 '14 at 18:58









                  ChubbyChubby

                  1




                  1

















                      protected by Frank Jan 17 '15 at 15:17



                      Thank you for your interest in this question.
                      Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).



                      Would you like to answer one of these unanswered questions instead?



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