How to have enhanced steering buttons with SAS in Kerbal Space program?












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What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.



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    What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.



    enter image description here










    share|improve this question



























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      What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.



      enter image description here










      share|improve this question
















      What are the prerequesites or what to do to get the navigation options shown in the following screen. In my case I see only the green electrical button.



      enter image description here







      kerbal-space-program






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      edited Dec 28 '18 at 1:51









      Robotnik

      27.2k42126224




      27.2k42126224










      asked Dec 27 '18 at 19:41









      mcfly softmcfly soft

      132116




      132116






















          3 Answers
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          Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.



          If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.






          share|improve this answer
























          • Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

            – SF.
            Jan 17 at 14:03



















          1














          Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.






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            How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.





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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2














              Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.



              If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.






              share|improve this answer
























              • Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

                – SF.
                Jan 17 at 14:03
















              2














              Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.



              If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.






              share|improve this answer
























              • Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

                – SF.
                Jan 17 at 14:03














              2












              2








              2







              Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.



              If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.






              share|improve this answer













              Pilot experience. One star unlocks Prograde/Retrograde vectors, two stars unlocks Normal/Antinormal and Radial In/Out vectors, three stars unlocks the Maneuver Node and Target/Anti-target vectors. It's not obvious unless you really RTFM - some features unlock with KSC building upgrades instead of kerbonaut experience.



              If you're comfortable with bouncing around Kerbin's sphere of influence, entering orbits of both Mun and Minmus and returning gives a pilot two stars. This may entail multiple slingshots through Mun's SoI making an utter mess of your orbit, followed by multiple hair- and temperature-raising aerobraking passes through Kerbin's upper atmosphere.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Jan 5 at 12:59









              Jeffrey HantinJeffrey Hantin

              1563




              1563













              • Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

                – SF.
                Jan 17 at 14:03



















              • Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

                – SF.
                Jan 17 at 14:03

















              Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

              – SF.
              Jan 17 at 14:03





              Alternatively, probe core quality. Stayputnik has none, Okto has only stability assist, Hecs adds pro/retrograde, Okto2 adds radial and normal, higher give you all these. Also, the "avionics hub" grants all - but no control function, so e.g. you can combine it with Okto or a greenhorn pilot for full set.

              – SF.
              Jan 17 at 14:03













              1














              Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.






              share|improve this answer






























                1














                Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.






                share|improve this answer




























                  1












                  1








                  1







                  Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.






                  share|improve this answer















                  Obviously it has to do with the experience of the kerbals. A one star kerbal pilot has more navigation skills and then this buttons appears.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 28 '18 at 8:48









                  Wrigglenite

                  31.7k18119170




                  31.7k18119170










                  answered Dec 28 '18 at 8:00









                  mcfly softmcfly soft

                  132116




                  132116























                      0














                      How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.





                      share








                      New contributor




                      Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.

























                        0














                        How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.





                        share








                        New contributor




                        Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.























                          0












                          0








                          0







                          How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.





                          share








                          New contributor




                          Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.










                          How many buttons you can see depends on the experience of your kerbals and/or probe core quality. Different probe cores have different amounts of autonomy and therefore more buttons, and kerbals level up by going places they have never been before(low orbit, high orbit, other planets). In sandbox mode, all kerbals have all five stars of skill.






                          share








                          New contributor




                          Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.








                          share


                          share






                          New contributor




                          Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          answered 9 mins ago









                          Enrico CogliatiEnrico Cogliati

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                          New contributor




                          Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.





                          New contributor





                          Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          Enrico Cogliati is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






























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