How do I resurrect companions / followers?












8















I've had a few companions who have died.



Is it possible to resurrect them? If not, where can they be hired from?










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  • 1





    As of 14th of April, 2016 the accepted answer and every answer except for galacticninja's are only correct for the console versions. For the PC version there is a solution and it is stated by the aformentioned answer!

    – Oak
    Apr 14 '16 at 21:07
















8















I've had a few companions who have died.



Is it possible to resurrect them? If not, where can they be hired from?










share|improve this question




















  • 1





    As of 14th of April, 2016 the accepted answer and every answer except for galacticninja's are only correct for the console versions. For the PC version there is a solution and it is stated by the aformentioned answer!

    – Oak
    Apr 14 '16 at 21:07














8












8








8








I've had a few companions who have died.



Is it possible to resurrect them? If not, where can they be hired from?










share|improve this question
















I've had a few companions who have died.



Is it possible to resurrect them? If not, where can they be hired from?







the-elder-scrolls-5-skyrim






share|improve this question















share|improve this question













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edited Apr 15 '16 at 7:48









galacticninja

30.9k65221413




30.9k65221413










asked Nov 15 '11 at 3:17









CoomieCoomie

8,1863686139




8,1863686139








  • 1





    As of 14th of April, 2016 the accepted answer and every answer except for galacticninja's are only correct for the console versions. For the PC version there is a solution and it is stated by the aformentioned answer!

    – Oak
    Apr 14 '16 at 21:07














  • 1





    As of 14th of April, 2016 the accepted answer and every answer except for galacticninja's are only correct for the console versions. For the PC version there is a solution and it is stated by the aformentioned answer!

    – Oak
    Apr 14 '16 at 21:07








1




1





As of 14th of April, 2016 the accepted answer and every answer except for galacticninja's are only correct for the console versions. For the PC version there is a solution and it is stated by the aformentioned answer!

– Oak
Apr 14 '16 at 21:07





As of 14th of April, 2016 the accepted answer and every answer except for galacticninja's are only correct for the console versions. For the PC version there is a solution and it is stated by the aformentioned answer!

– Oak
Apr 14 '16 at 21:07










7 Answers
7






active

oldest

votes


















8














There is no way to resurrect lost companions. Any NPC who dies is dead forever.






share|improve this answer
























  • In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

    – Coomie
    Nov 15 '11 at 3:42











  • @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

    – Raven Dreamer
    Nov 15 '11 at 4:18











  • @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

    – Coomie
    Nov 15 '11 at 4:32






  • 3





    @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

    – Raven Dreamer
    Nov 15 '11 at 5:49











  • @RavenDreamer you mean quest and essential NPCs.

    – Jim Jones
    Nov 11 '15 at 3:44



















10














There is No "legal" way to Do this.



But you can use the ressurect command in the console on PC. (see here Skyrim Wiki )






share|improve this answer


























  • Link is broken, need extra ) on the end

    – Sam Mackrill
    Nov 15 '11 at 11:45











  • @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

    – Lerkes
    Nov 15 '11 at 12:10



















8














Console commands (PC only)



If playing on the PC, use the console commands prid <RefID> and resurrect 1. Your follower should go back to life after entering these commands correctly.



prid targets an entity - your follower in this case. Search for your follower's RefID here: UESP.net Skyrim wiki 'Followers' article



Another method to target instead of using prid <refID> is to open up the console and then click on an entity (like your follower's body), this will automatically do prid <RefID> for the clicked entity. This is useful if the body of your follower is visible and near you.



Teleporting lost or far follower



If your follower is still not near your vicinity or not visible after entering resurrect 1, try teleporting your follower to your location using the moveto player console command (after entering prid <RefID>).



moveto player moves that targeted entity near the vicinity of the player.



Your follower should now be near you after doing this.



If for another weird reason, your follower is still not near your vicinity or not visible after doing this, they may have been 'disabled' from the game (might happen with NPCs that are long dead), making your follower not appear in the game. Type enable in the console to remedy this. If your follower still isn't up, type resurrect 1 again.



Another option is to make your follower immortal as mentioned in an answer by Renan here.



More info on console commands here: http://uesp.net/wiki/Skyrim:Console






share|improve this answer





















  • 1





    It's a shame that the most correct answer isn't the highest voted :/

    – Oak
    Apr 14 '16 at 21:07











  • Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

    – peater
    Jan 17 '18 at 7:36



















4














When a NPC goes to wounded mode other's will leave them alone, but they can still die if you are close to them, either they hit him trying to kill you or you kill him trying to kill them.



You can not make them come back, but staying away from them when they are in this modes help them live.






share|improve this answer





















  • 2





    They will also die in wounded mode if they have been poisoned before.

    – cemper93
    Nov 18 '11 at 18:52



















4














http://www.uesp.net/wiki/Category:Skyrim-NPCs



The above link has Skyrim NPC base ID's.



This works for the PC. I have searched for the same problem then finally after trial and error of about 50+ codes I found the code for retrieving an NPC. If the NPC is dead you do NOT use Resurrect. The code doesn't seem to be working as intended at the moment. Instead you use:



player.placeatme "BaseID"



So an example of this would be if Alvor died and I needed to bring him back. This is what it would look like:



player.placeatme 00013475



You would enter that into console exactly how it is shown above. You enter console by pressing the tilda key (~). Hope this helps!






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  • Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

    – user15292
    Nov 25 '11 at 19:34













  • A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

    – galacticninja
    Oct 1 '12 at 1:19



















2














Alternatively, you can prevent a companion from dying by making them immortal, which means whenever their health drops to zero they will craw for a while before standing up. To do so type the following code in your console command:



setessential #BaseID 1



Replace #BaseID for the respective base id of your companion. It can easily be found in the wiki article of your follower. Example for Lydia:



setessential A2C8E 1



To reset to original condition use the same code placing '0' instead of '1'.






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  • setessential seems to be without any space, or an error is shown.

    – lapo
    Apr 24 '13 at 22:26





















1














You cannot bring them back completely, but dead thrall works well






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    protected by Community Mar 20 '12 at 12:51



    Thank you for your interest in this question.
    Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).



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    7 Answers
    7






    active

    oldest

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    7 Answers
    7






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    8














    There is no way to resurrect lost companions. Any NPC who dies is dead forever.






    share|improve this answer
























    • In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

      – Coomie
      Nov 15 '11 at 3:42











    • @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

      – Raven Dreamer
      Nov 15 '11 at 4:18











    • @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

      – Coomie
      Nov 15 '11 at 4:32






    • 3





      @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

      – Raven Dreamer
      Nov 15 '11 at 5:49











    • @RavenDreamer you mean quest and essential NPCs.

      – Jim Jones
      Nov 11 '15 at 3:44
















    8














    There is no way to resurrect lost companions. Any NPC who dies is dead forever.






    share|improve this answer
























    • In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

      – Coomie
      Nov 15 '11 at 3:42











    • @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

      – Raven Dreamer
      Nov 15 '11 at 4:18











    • @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

      – Coomie
      Nov 15 '11 at 4:32






    • 3





      @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

      – Raven Dreamer
      Nov 15 '11 at 5:49











    • @RavenDreamer you mean quest and essential NPCs.

      – Jim Jones
      Nov 11 '15 at 3:44














    8












    8








    8







    There is no way to resurrect lost companions. Any NPC who dies is dead forever.






    share|improve this answer













    There is no way to resurrect lost companions. Any NPC who dies is dead forever.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 15 '11 at 3:26









    Invader SkoodgeInvader Skoodge

    46.9k89303478




    46.9k89303478













    • In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

      – Coomie
      Nov 15 '11 at 3:42











    • @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

      – Raven Dreamer
      Nov 15 '11 at 4:18











    • @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

      – Coomie
      Nov 15 '11 at 4:32






    • 3





      @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

      – Raven Dreamer
      Nov 15 '11 at 5:49











    • @RavenDreamer you mean quest and essential NPCs.

      – Jim Jones
      Nov 11 '15 at 3:44



















    • In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

      – Coomie
      Nov 15 '11 at 3:42











    • @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

      – Raven Dreamer
      Nov 15 '11 at 4:18











    • @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

      – Coomie
      Nov 15 '11 at 4:32






    • 3





      @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

      – Raven Dreamer
      Nov 15 '11 at 5:49











    • @RavenDreamer you mean quest and essential NPCs.

      – Jim Jones
      Nov 11 '15 at 3:44

















    In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

    – Coomie
    Nov 15 '11 at 3:42





    In the mission where you retrieve the skeleton key, you have 2 companions who "pass out" when they have no health left and come back when their health regenerates. Is this the exeption to the rule?

    – Coomie
    Nov 15 '11 at 3:42













    @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

    – Raven Dreamer
    Nov 15 '11 at 4:18





    @Coomie I've found that most NPCs (including villagers who foolishly would attack dragons) go into a wounded state when reduced to minimal health. From this state, only players can kill them. You wouldn't happen to be using some sort of friendly fire and accidentally kill your followers, would you?

    – Raven Dreamer
    Nov 15 '11 at 4:18













    @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

    – Coomie
    Nov 15 '11 at 4:32





    @RavenDreamer I deal in fire - a lot. So there's a good chance. But hang on a second, I see villagers kill thieves all the time...

    – Coomie
    Nov 15 '11 at 4:32




    3




    3





    @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

    – Raven Dreamer
    Nov 15 '11 at 5:49





    @Coomie most unique npcs. I've seen town guards die to dragons by the truckload.

    – Raven Dreamer
    Nov 15 '11 at 5:49













    @RavenDreamer you mean quest and essential NPCs.

    – Jim Jones
    Nov 11 '15 at 3:44





    @RavenDreamer you mean quest and essential NPCs.

    – Jim Jones
    Nov 11 '15 at 3:44













    10














    There is No "legal" way to Do this.



    But you can use the ressurect command in the console on PC. (see here Skyrim Wiki )






    share|improve this answer


























    • Link is broken, need extra ) on the end

      – Sam Mackrill
      Nov 15 '11 at 11:45











    • @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

      – Lerkes
      Nov 15 '11 at 12:10
















    10














    There is No "legal" way to Do this.



    But you can use the ressurect command in the console on PC. (see here Skyrim Wiki )






    share|improve this answer


























    • Link is broken, need extra ) on the end

      – Sam Mackrill
      Nov 15 '11 at 11:45











    • @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

      – Lerkes
      Nov 15 '11 at 12:10














    10












    10








    10







    There is No "legal" way to Do this.



    But you can use the ressurect command in the console on PC. (see here Skyrim Wiki )






    share|improve this answer















    There is No "legal" way to Do this.



    But you can use the ressurect command in the console on PC. (see here Skyrim Wiki )







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 15 '11 at 12:06

























    answered Nov 15 '11 at 10:44









    LerkesLerkes

    1,51321433




    1,51321433













    • Link is broken, need extra ) on the end

      – Sam Mackrill
      Nov 15 '11 at 11:45











    • @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

      – Lerkes
      Nov 15 '11 at 12:10



















    • Link is broken, need extra ) on the end

      – Sam Mackrill
      Nov 15 '11 at 11:45











    • @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

      – Lerkes
      Nov 15 '11 at 12:10

















    Link is broken, need extra ) on the end

    – Sam Mackrill
    Nov 15 '11 at 11:45





    Link is broken, need extra ) on the end

    – Sam Mackrill
    Nov 15 '11 at 11:45













    @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

    – Lerkes
    Nov 15 '11 at 12:10





    @SamMackrill Thank you. I fixed it. I originally posted it from my Android Phone... didnt quite work as intended.

    – Lerkes
    Nov 15 '11 at 12:10











    8














    Console commands (PC only)



    If playing on the PC, use the console commands prid <RefID> and resurrect 1. Your follower should go back to life after entering these commands correctly.



    prid targets an entity - your follower in this case. Search for your follower's RefID here: UESP.net Skyrim wiki 'Followers' article



    Another method to target instead of using prid <refID> is to open up the console and then click on an entity (like your follower's body), this will automatically do prid <RefID> for the clicked entity. This is useful if the body of your follower is visible and near you.



    Teleporting lost or far follower



    If your follower is still not near your vicinity or not visible after entering resurrect 1, try teleporting your follower to your location using the moveto player console command (after entering prid <RefID>).



    moveto player moves that targeted entity near the vicinity of the player.



    Your follower should now be near you after doing this.



    If for another weird reason, your follower is still not near your vicinity or not visible after doing this, they may have been 'disabled' from the game (might happen with NPCs that are long dead), making your follower not appear in the game. Type enable in the console to remedy this. If your follower still isn't up, type resurrect 1 again.



    Another option is to make your follower immortal as mentioned in an answer by Renan here.



    More info on console commands here: http://uesp.net/wiki/Skyrim:Console






    share|improve this answer





















    • 1





      It's a shame that the most correct answer isn't the highest voted :/

      – Oak
      Apr 14 '16 at 21:07











    • Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

      – peater
      Jan 17 '18 at 7:36
















    8














    Console commands (PC only)



    If playing on the PC, use the console commands prid <RefID> and resurrect 1. Your follower should go back to life after entering these commands correctly.



    prid targets an entity - your follower in this case. Search for your follower's RefID here: UESP.net Skyrim wiki 'Followers' article



    Another method to target instead of using prid <refID> is to open up the console and then click on an entity (like your follower's body), this will automatically do prid <RefID> for the clicked entity. This is useful if the body of your follower is visible and near you.



    Teleporting lost or far follower



    If your follower is still not near your vicinity or not visible after entering resurrect 1, try teleporting your follower to your location using the moveto player console command (after entering prid <RefID>).



    moveto player moves that targeted entity near the vicinity of the player.



    Your follower should now be near you after doing this.



    If for another weird reason, your follower is still not near your vicinity or not visible after doing this, they may have been 'disabled' from the game (might happen with NPCs that are long dead), making your follower not appear in the game. Type enable in the console to remedy this. If your follower still isn't up, type resurrect 1 again.



    Another option is to make your follower immortal as mentioned in an answer by Renan here.



    More info on console commands here: http://uesp.net/wiki/Skyrim:Console






    share|improve this answer





















    • 1





      It's a shame that the most correct answer isn't the highest voted :/

      – Oak
      Apr 14 '16 at 21:07











    • Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

      – peater
      Jan 17 '18 at 7:36














    8












    8








    8







    Console commands (PC only)



    If playing on the PC, use the console commands prid <RefID> and resurrect 1. Your follower should go back to life after entering these commands correctly.



    prid targets an entity - your follower in this case. Search for your follower's RefID here: UESP.net Skyrim wiki 'Followers' article



    Another method to target instead of using prid <refID> is to open up the console and then click on an entity (like your follower's body), this will automatically do prid <RefID> for the clicked entity. This is useful if the body of your follower is visible and near you.



    Teleporting lost or far follower



    If your follower is still not near your vicinity or not visible after entering resurrect 1, try teleporting your follower to your location using the moveto player console command (after entering prid <RefID>).



    moveto player moves that targeted entity near the vicinity of the player.



    Your follower should now be near you after doing this.



    If for another weird reason, your follower is still not near your vicinity or not visible after doing this, they may have been 'disabled' from the game (might happen with NPCs that are long dead), making your follower not appear in the game. Type enable in the console to remedy this. If your follower still isn't up, type resurrect 1 again.



    Another option is to make your follower immortal as mentioned in an answer by Renan here.



    More info on console commands here: http://uesp.net/wiki/Skyrim:Console






    share|improve this answer















    Console commands (PC only)



    If playing on the PC, use the console commands prid <RefID> and resurrect 1. Your follower should go back to life after entering these commands correctly.



    prid targets an entity - your follower in this case. Search for your follower's RefID here: UESP.net Skyrim wiki 'Followers' article



    Another method to target instead of using prid <refID> is to open up the console and then click on an entity (like your follower's body), this will automatically do prid <RefID> for the clicked entity. This is useful if the body of your follower is visible and near you.



    Teleporting lost or far follower



    If your follower is still not near your vicinity or not visible after entering resurrect 1, try teleporting your follower to your location using the moveto player console command (after entering prid <RefID>).



    moveto player moves that targeted entity near the vicinity of the player.



    Your follower should now be near you after doing this.



    If for another weird reason, your follower is still not near your vicinity or not visible after doing this, they may have been 'disabled' from the game (might happen with NPCs that are long dead), making your follower not appear in the game. Type enable in the console to remedy this. If your follower still isn't up, type resurrect 1 again.



    Another option is to make your follower immortal as mentioned in an answer by Renan here.



    More info on console commands here: http://uesp.net/wiki/Skyrim:Console







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 13 '17 at 12:09









    Community

    1




    1










    answered Oct 1 '12 at 1:28









    galacticninjagalacticninja

    30.9k65221413




    30.9k65221413








    • 1





      It's a shame that the most correct answer isn't the highest voted :/

      – Oak
      Apr 14 '16 at 21:07











    • Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

      – peater
      Jan 17 '18 at 7:36














    • 1





      It's a shame that the most correct answer isn't the highest voted :/

      – Oak
      Apr 14 '16 at 21:07











    • Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

      – peater
      Jan 17 '18 at 7:36








    1




    1





    It's a shame that the most correct answer isn't the highest voted :/

    – Oak
    Apr 14 '16 at 21:07





    It's a shame that the most correct answer isn't the highest voted :/

    – Oak
    Apr 14 '16 at 21:07













    Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

    – peater
    Jan 17 '18 at 7:36





    Note: grab their loot beforehand. At least the one companion I resurrected in SSE came back with nothing but the default junk he started with.

    – peater
    Jan 17 '18 at 7:36











    4














    When a NPC goes to wounded mode other's will leave them alone, but they can still die if you are close to them, either they hit him trying to kill you or you kill him trying to kill them.



    You can not make them come back, but staying away from them when they are in this modes help them live.






    share|improve this answer





















    • 2





      They will also die in wounded mode if they have been poisoned before.

      – cemper93
      Nov 18 '11 at 18:52
















    4














    When a NPC goes to wounded mode other's will leave them alone, but they can still die if you are close to them, either they hit him trying to kill you or you kill him trying to kill them.



    You can not make them come back, but staying away from them when they are in this modes help them live.






    share|improve this answer





















    • 2





      They will also die in wounded mode if they have been poisoned before.

      – cemper93
      Nov 18 '11 at 18:52














    4












    4








    4







    When a NPC goes to wounded mode other's will leave them alone, but they can still die if you are close to them, either they hit him trying to kill you or you kill him trying to kill them.



    You can not make them come back, but staying away from them when they are in this modes help them live.






    share|improve this answer















    When a NPC goes to wounded mode other's will leave them alone, but they can still die if you are close to them, either they hit him trying to kill you or you kill him trying to kill them.



    You can not make them come back, but staying away from them when they are in this modes help them live.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 15 '11 at 7:53

























    answered Nov 15 '11 at 7:02









    Allan Kimmer JensenAllan Kimmer Jensen

    7432714




    7432714








    • 2





      They will also die in wounded mode if they have been poisoned before.

      – cemper93
      Nov 18 '11 at 18:52














    • 2





      They will also die in wounded mode if they have been poisoned before.

      – cemper93
      Nov 18 '11 at 18:52








    2




    2





    They will also die in wounded mode if they have been poisoned before.

    – cemper93
    Nov 18 '11 at 18:52





    They will also die in wounded mode if they have been poisoned before.

    – cemper93
    Nov 18 '11 at 18:52











    4














    http://www.uesp.net/wiki/Category:Skyrim-NPCs



    The above link has Skyrim NPC base ID's.



    This works for the PC. I have searched for the same problem then finally after trial and error of about 50+ codes I found the code for retrieving an NPC. If the NPC is dead you do NOT use Resurrect. The code doesn't seem to be working as intended at the moment. Instead you use:



    player.placeatme "BaseID"



    So an example of this would be if Alvor died and I needed to bring him back. This is what it would look like:



    player.placeatme 00013475



    You would enter that into console exactly how it is shown above. You enter console by pressing the tilda key (~). Hope this helps!






    share|improve this answer
























    • Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

      – user15292
      Nov 25 '11 at 19:34













    • A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

      – galacticninja
      Oct 1 '12 at 1:19
















    4














    http://www.uesp.net/wiki/Category:Skyrim-NPCs



    The above link has Skyrim NPC base ID's.



    This works for the PC. I have searched for the same problem then finally after trial and error of about 50+ codes I found the code for retrieving an NPC. If the NPC is dead you do NOT use Resurrect. The code doesn't seem to be working as intended at the moment. Instead you use:



    player.placeatme "BaseID"



    So an example of this would be if Alvor died and I needed to bring him back. This is what it would look like:



    player.placeatme 00013475



    You would enter that into console exactly how it is shown above. You enter console by pressing the tilda key (~). Hope this helps!






    share|improve this answer
























    • Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

      – user15292
      Nov 25 '11 at 19:34













    • A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

      – galacticninja
      Oct 1 '12 at 1:19














    4












    4








    4







    http://www.uesp.net/wiki/Category:Skyrim-NPCs



    The above link has Skyrim NPC base ID's.



    This works for the PC. I have searched for the same problem then finally after trial and error of about 50+ codes I found the code for retrieving an NPC. If the NPC is dead you do NOT use Resurrect. The code doesn't seem to be working as intended at the moment. Instead you use:



    player.placeatme "BaseID"



    So an example of this would be if Alvor died and I needed to bring him back. This is what it would look like:



    player.placeatme 00013475



    You would enter that into console exactly how it is shown above. You enter console by pressing the tilda key (~). Hope this helps!






    share|improve this answer













    http://www.uesp.net/wiki/Category:Skyrim-NPCs



    The above link has Skyrim NPC base ID's.



    This works for the PC. I have searched for the same problem then finally after trial and error of about 50+ codes I found the code for retrieving an NPC. If the NPC is dead you do NOT use Resurrect. The code doesn't seem to be working as intended at the moment. Instead you use:



    player.placeatme "BaseID"



    So an example of this would be if Alvor died and I needed to bring him back. This is what it would look like:



    player.placeatme 00013475



    You would enter that into console exactly how it is shown above. You enter console by pressing the tilda key (~). Hope this helps!







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 20 '11 at 5:01









    ChrisChris

    491




    491













    • Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

      – user15292
      Nov 25 '11 at 19:34













    • A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

      – galacticninja
      Oct 1 '12 at 1:19



















    • Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

      – user15292
      Nov 25 '11 at 19:34













    • A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

      – galacticninja
      Oct 1 '12 at 1:19

















    Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

    – user15292
    Nov 25 '11 at 19:34







    Chris YOU ARE MY HERO! A forest troll came into Dawnstar and killed half of the population. I was like no!!! But then I gladly found your answer, thanks so much!! T_T out of happiness

    – user15292
    Nov 25 '11 at 19:34















    A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

    – galacticninja
    Oct 1 '12 at 1:19





    A heads-up on the placeatme command: "Using this code will instantly summon an instance of an object or NPC at your position. Not recommended for named NPCs. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world; using it with named NPCs can result in duplicates unless the original was somehow removed." - uesp.net/wiki/Skyrim:Console. Use the prid <RefID> and moveto player commands instead.

    – galacticninja
    Oct 1 '12 at 1:19











    2














    Alternatively, you can prevent a companion from dying by making them immortal, which means whenever their health drops to zero they will craw for a while before standing up. To do so type the following code in your console command:



    setessential #BaseID 1



    Replace #BaseID for the respective base id of your companion. It can easily be found in the wiki article of your follower. Example for Lydia:



    setessential A2C8E 1



    To reset to original condition use the same code placing '0' instead of '1'.






    share|improve this answer


























    • setessential seems to be without any space, or an error is shown.

      – lapo
      Apr 24 '13 at 22:26


















    2














    Alternatively, you can prevent a companion from dying by making them immortal, which means whenever their health drops to zero they will craw for a while before standing up. To do so type the following code in your console command:



    setessential #BaseID 1



    Replace #BaseID for the respective base id of your companion. It can easily be found in the wiki article of your follower. Example for Lydia:



    setessential A2C8E 1



    To reset to original condition use the same code placing '0' instead of '1'.






    share|improve this answer


























    • setessential seems to be without any space, or an error is shown.

      – lapo
      Apr 24 '13 at 22:26
















    2












    2








    2







    Alternatively, you can prevent a companion from dying by making them immortal, which means whenever their health drops to zero they will craw for a while before standing up. To do so type the following code in your console command:



    setessential #BaseID 1



    Replace #BaseID for the respective base id of your companion. It can easily be found in the wiki article of your follower. Example for Lydia:



    setessential A2C8E 1



    To reset to original condition use the same code placing '0' instead of '1'.






    share|improve this answer















    Alternatively, you can prevent a companion from dying by making them immortal, which means whenever their health drops to zero they will craw for a while before standing up. To do so type the following code in your console command:



    setessential #BaseID 1



    Replace #BaseID for the respective base id of your companion. It can easily be found in the wiki article of your follower. Example for Lydia:



    setessential A2C8E 1



    To reset to original condition use the same code placing '0' instead of '1'.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 4 hours ago









    galacticninja

    30.9k65221413




    30.9k65221413










    answered Mar 31 '12 at 21:14









    RenanRenan

    1,26562035




    1,26562035













    • setessential seems to be without any space, or an error is shown.

      – lapo
      Apr 24 '13 at 22:26





















    • setessential seems to be without any space, or an error is shown.

      – lapo
      Apr 24 '13 at 22:26



















    setessential seems to be without any space, or an error is shown.

    – lapo
    Apr 24 '13 at 22:26







    setessential seems to be without any space, or an error is shown.

    – lapo
    Apr 24 '13 at 22:26













    1














    You cannot bring them back completely, but dead thrall works well






    share|improve this answer




























      1














      You cannot bring them back completely, but dead thrall works well






      share|improve this answer


























        1












        1








        1







        You cannot bring them back completely, but dead thrall works well






        share|improve this answer













        You cannot bring them back completely, but dead thrall works well







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 20 '12 at 13:04









        EquimusEquimus

        88247




        88247

















            protected by Community Mar 20 '12 at 12:51



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